MaGMML3 - Tier 14 Boss (Punch Donkey) Perfect Run in

Описание к видео MaGMML3 - Tier 14 Boss (Punch Donkey) Perfect Run in

Took a long time to get a Perfect on this one, it's the flashiest and second-hardest Tier Boss in the game. The third phase especially is hard to practice by virtue of being the last and while it doesn't have any RNG, it's stupid easy to mess up. It's important to note that in the last phase, Punch Donkey attacks based on proximity. For the first attack, I let him get very close to get some time to get hits in. Then later I myself get a little closer so attacks like the fists trigger earlier and are easier to avoid. The sequence of attacks is always the same, so remembering what to do is key. Very happy to have done this!

Check out our MaGMML3 Speedrunning Documents!

MaGMML3 Speedrun Compendium:
https://docs.google.com/spreadsheets/...

MaGMML3 Strat Sheet:
https://docs.google.com/document/d/1p...

MaGMML3 Recorded IL Sheet:
https://docs.google.com/spreadsheets/...

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