Fire Emblem: Rising Thrust: Chapter 01 Deathless Lunatic+ Death+ Difficulty LTC Any% Speedrun

Описание к видео Fire Emblem: Rising Thrust: Chapter 01 Deathless Lunatic+ Death+ Difficulty LTC Any% Speedrun

One of a few possible candidates for Chapter One, though I feel this might be designed too restrictively and I'd be better off putting the Fairy System front and center in chapter 1 instead of saving it for later. At this difficulty level even a single mistake could end in disaster, and you'll need all your skills as a tactician to overcome it in Underdog Mode! But there is also Hero Mode, an optional easier difficulty where you are far stronger than you should be and the gold cost of grinding is free, ensuring even rookie adventurers can grow in power and overcome any challenge.

I am a reasonable person, and I believe your success or failure in a video game should come from your skill and strategy, so I loathe RNG. I don't need a video game to remind me I wasn't born lucky. I removed RNG from my game. Strategy games are better when success is determined by your strategic ability, not how many Proc Skill enemies the game decides to throw at you and whether they trigger at moments that matter or not.

This chapter works as a Stealth Tutorial for Effective Weapons, trading, WEXP mechanics, ludonarratively harmonious diegetic and logical enemy AI manipulation (The enemies REALLY hate the protagonist), attacking and moving smartly during Player Phase to survive threatening Enemy Phases, body blocking, walls blocking units and Line Of Sight, time limits, enemy reinforcements, the fact that not all battles are winnable, the ability to rush for map clear objectives to bail you out of a potentially unwinnable situation, and the importance of Personal Skills. Many foes would obliterate your units if not for the combined -10 damage from the protagonist's small -4 damage aura and the healer girl's bigger -6 damage aura. Giving her that aura encourages you to move her into the battle instead of keeping her miles away from it. Destroying the enemy Assassin is necessary, trading the Armourslayer to the Protagonist is recommended, and the protagonist's weapon exp-boosting skill eventually lets her wield the Armourslayer.

To tell you the truth I'm having doubts about this comedy dialogue. Is this really what audiences these days want? Meta self-aware detached irony? Quippy sarcastic marvel dialogue and awkward fourth wall breaks? I'd rather try to tell a story that can take itself seriously. And what if some Fire Emblem fans take offense to the way quippy self-aware characters highlight the inherent absurdity in certain cliches or plot points or the acceptable breaks from reality a videogame must take for the sake of gameplay? I might overhaul this dialogue and the story. Recently I was walking through a forest and I was struck with such beauty that I felt like shedding tears over it. I didn't, but... I want to go there again. I want to feel again. I want to write authentic emotion and I want people who play my games to feel something. I want them to feel my spirit. I want my players to feel my spirit coming inside of them, and touching their hearts.

Somebody at youtube is not very bright. The plus sign is a very commonly used symbol. It shouldn't be the symbol for linking a youtube channel in the description box. I can't say Luna Plus with the actual symbol without this stupid popup menu asking me to pick a random channel to shout out. You want me to shout out a channel, youtube? Fine. Shoutouts to ‪@SimpleFlips‬.

That thumbnail is one of the three default choices, I swear. The alternative is a boring shot on the right and on the left, a shot of Not Lute saying "Not without a few hours to spare".

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