HandmadeCon 2016 - Large-scale Systems Architecture

Описание к видео HandmadeCon 2016 - Large-scale Systems Architecture

Jason Gregory (  / jqgregory  ) of Naughty Dog discusses the architectural details behind the codebases of large, triple-A games like Uncharted and The Last of Us.

From the fourth session of HandmadeCon 2016. See http://handmadecon.org for details.

Mike Fecadu (https://goo.gl/9bcXFX) - Editing
Neil Blakey-Milner (  / nxsy  ) - Recording
Mikkel Hjortshøj (  / thisdrunkdane  ) - Recording
William Bundy (  / william_bundy  ) - Streaming
Zakary Strange (  / strangezak  ) - Streaming
Anna Rettberg (  / aerettberg  ) - Artwork
Casey Muratori (  / cmuratori  ) - Interviewer

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