Double Dragon Amiga 500 - Gameplay

Описание к видео Double Dragon Amiga 500 - Gameplay

In development using Scorpion Engine.
25 fps, requires Amiga 500 + 512 slow ram.

Here’s some extended gameplay footage from a recent build, it has a few bugs and is obviously missing moves but it's really coming together fast!

A few new things it shows off are the Top and Bottom panels, so we now have functioning health bars, scores and a countdown timer.

Also you can see the palette swapping working with the Roper enemy being recoloured just before the level loads in.

Note: This video shows Linda but as I previously mentioned we will need some clever memory swapping to achieve this on Amiga 500.

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