Screen Space Global Illumination (SSGI) WIP 1

Описание к видео Screen Space Global Illumination (SSGI) WIP 1

Experimenting with screen space techniques for rendering indirect lighting. The algorithm works by raymarching the depth buffer until a hit is found. If a hit is found it uses the scene's colour to determine the amount of indirect light at that point.
It has all the problems associated with screen space effects that is most noticeable when the skylight is completely occluded, or when any geometry is occluded.

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