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Скачать или смотреть MP5 - MODERN WARFARE REMASTERED I USE EVERY GUN! By Delta Warfare! (MWR Gameplay/Commentary)

  • TheDirectorsOfGaming
  • 2017-10-17
  • 1120
MP5 - MODERN WARFARE REMASTERED I USE EVERY GUN! By Delta Warfare! (MWR Gameplay/Commentary)
MP5 Modern Warfare RemasteredMP5Modern Warfare Remastered MP5Call of Duty Modern Warfare RemasteredModern Warfare RemasteredCODMWRemasteredMP5 Class SetupMP5 GameplayMP5 TipsMP5 TricksMP5 TacticsMP5 StrategyMP5 CommentaryLive CommentaryMP5 TutorialHow To Use The MP5Delta WarfareI Use Every GunEvery GunEvery Weapon
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Описание к видео MP5 - MODERN WARFARE REMASTERED I USE EVERY GUN! By Delta Warfare! (MWR Gameplay/Commentary)

MP5 - MODERN WARFARE REMASTERED I USE EVERY GUN! By Delta Warfare! (MWR Gameplay/Commentary)

✚ DIRECTOR:
#COD #ModernWarfareRemastered Live Commentary By Delta Warfare!
▶ CHANNEL: http://tdog-short.link/DeltaWarfare

✚ ABOUT THIS VIDEO:
▶ Delta Warfare's Series "I Use Every Gun" Comes To Call of Duty Modern Warfare Remastered Where He Uses And Plays With Every Single Gun In The Game And Provides Live Commentary While Using Each One! (#CallofDuty #MWRemastered)

✚ ABOUT THE MP5: (CC-BY-SA: http://callofduty.wikia.com/wiki/MP5):
▶ In multiplayer, the MP5 is available at level 1, in the default class "Spec Ops", and can be equipped with a Red Dot Sight, Silencer or ACOG Scope. It is one of the more popular submachine guns in multiplayer because of its low unlock level, relatively decent accuracy, and high damage at close range. Carrying the M9 as a sidearm while using the MP5 will add extra ammunition to the reserve ammunition for both weapons, somewhat negating the need for Bandolier, because they share the same ammo pool. The Mini-Uzi also shares the same ammo pool as the MP5. However, as the weapon is common, ammunition is easily picked up. This weapon is usually better in close range combat, as its recoil can throw off one's aim at longer ranges. This, combined with its low damage at range, means that it is often futile to try and kill someone outside of medium range.

▶ The MP5 has a very fast raise time after sprinting, and the character's arms move faster when sprinting, unlike any other weapon.

▶ The MP5 has a moderate rate of fire for the submachine gun class at 800 RPM. This rate of fire can be increased with Double Tap at 1064 RPM. However despite the astounding RPM increase it is generally recommended to avoid this perk. There are many reasons why it is a much less effective perk to run over Stopping Power. For example with the RPM increase the MP5's magazine will empty out quickly considering the extremely fast RPM and average magazine size. Another thing to keep in mind is that with Stopping Power, the MP5 will kill quicker than with Double Tap. It has very high damage and range for a submachine gun being a three-shot kill up to 18 meters and being a four-shot kill at 25 meters. With Stopping Power the MP5 will change its 3 shot kill potential to a 2 shot kill range. The same follows the its 4 and 5 shot kill ranges turning into 3 and 4 shot kill ranges respectively.

▶ The MP5 has average handling statics for the SMG category. Its ADS time is identical to the other submachine guns at 200 milliseconds.The MP5 will also move at a base 100% movement speed as the other SMGs.

▶ INTRO MUSIC:
Artist: UnderwaterBeats
Song: Formless
License: Creative Commons Attribution 3.0 Unported
Source:    • Royalty Free Music : UnderwaterBeats - For...  

▶ BACKGROUND MUSIC:
TBC

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