The Detonator part of this PMR is now outdated. The content of this video was recorded before the jump buff of the Gun Mettle update, so some new jumps are now possible and some of the harder “silly jumps” are now a lot more reliable. Self-detonated jumps also now behave in a completely different way. The new jumps will be recorded eventually. To learn more about the Gun Mettle buff, check out the video I made about it: • Detonator Jumping after Gun Mettle - Advan...
PMR Playlist: • [Outdated] Pyro Mobility Repertoire - koth...
Regular, Powerjack and Detonator jumps on cp_gullywash_final1.
Jumped and edited by VAVLIE
In order to release this video in time for UGC HL Gullywash week, I had to put this one together rather quickly, so there might be a few things off. But the jump list however should be all good.
Oh and yet another symmetrical map not so symmetrical.
By the way, the add is not for me, it's for the artist behind the music track I'm using. I'm not getting any money out of it, and don't intend to.
Notes:
-0:15 This is a cool looking jump, but a tricky one. You can't reach the top of the boxes if you jump from the ground. However jumping from the circular rim gives you just enough height. Problem is, you need to be careful not hitting your head on the upper rim.
-1:04 If you don't feel comfortable jumping on the wood palette, you can jump on the barrel on the left first.
-1:13 On Blu side, you can walk on the edge there pretty much the whole way, this allows you to jump back on top of the point if you want. However, on red side, you can only stand in one specific place, and you need to land while crouching. Video example of Red side should come soon.
-1:48 To jump on these boxes from there, you don't need the Powerjack. You do need it for the jump right after though.
-2:40 There are clip brushes on the side of the door frame to avoid you getting stuck on it. These clip brushes are slightly lower than the top of the door frame. This is why I don't jump directly on the door, I land on the clip brushes first.
-3:05 You can also jump from the tires to the top of the point, but it's a bit longer and riskier than if you just jump from the ramp.
-3:30 Probably my favourite jump on the map, you can stand on a clip brush right above this elbow on Red side, and from there you can get to this really dumb place.
-3:54 I used a self-detonated jump to get on top of the point, which is why it looks a bit painful. It's on the limit of what a self-detonated jump can do. If you want to go there I in a game context I would probably recommend doing a normal det jump instead.
-4:00 While you can't really stand still on this roof, you can surf on there for an unlimited amount of time if you are careful with your momentum.
-4:22 It doesn't look like it, but it's hard for people coming from the mid point to notice you are up there. Test it out with a friend!
-4:32 Not a really impressive jump at first, it's in fact quite technical.
-4:37 This is the only place where you can jump from the lower ground to the upper level. It's near the maximum height of a det jump, and is not that useful though.
-4:46 Sorry, I had to do that! And ok you can actually get there in around 15 seconds if you jump on the concrete part first, then jump on the pillar.
-5:00 Probably the hardest jump on the whole map...
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The point of the Pyro Mobility Repertoire videos is to show what you can do, mobilitywise, as pyro in stock and competitive maps. This means regular, powerjack and detonator jumps. I just try to avoid including jumps that are both obvious and useless. If you noticed missing jumps in this video, or want some help/insights on these jumps, feel free to add me on steam!
http://steamcommunity.com/profiles/76...
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I do not own any rights to the song used in this video.
Music:
Patric Catani - Laidback Thrills
BattleBlock Theater Soundtrack
http://patric-catani.bandcamp.com/alb...
http://www.patric-catani.com/
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