Logo video2dn
  • Сохранить видео с ютуба
  • Категории
    • Музыка
    • Кино и Анимация
    • Автомобили
    • Животные
    • Спорт
    • Путешествия
    • Игры
    • Люди и Блоги
    • Юмор
    • Развлечения
    • Новости и Политика
    • Howto и Стиль
    • Diy своими руками
    • Образование
    • Наука и Технологии
    • Некоммерческие Организации
  • О сайте

Скачать или смотреть Kotlin Animation: How to Repeat an Animation x Times Using a Loop

  • vlogize
  • 2025-05-25
  • 2
Kotlin Animation: How to Repeat an Animation x Times Using a Loop
Kotlin: Repeating an animation x times with a loopandroidloopskotlinanimationprogress bar
  • ok logo

Скачать Kotlin Animation: How to Repeat an Animation x Times Using a Loop бесплатно в качестве 4к (2к / 1080p)

У нас вы можете скачать бесплатно Kotlin Animation: How to Repeat an Animation x Times Using a Loop или посмотреть видео с ютуба в максимальном доступном качестве.

Для скачивания выберите вариант из формы ниже:

  • Информация по загрузке:

Cкачать музыку Kotlin Animation: How to Repeat an Animation x Times Using a Loop бесплатно в формате MP3:

Если иконки загрузки не отобразились, ПОЖАЛУЙСТА, НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если у вас возникли трудности с загрузкой, пожалуйста, свяжитесь с нами по контактам, указанным в нижней части страницы.
Спасибо за использование сервиса video2dn.com

Описание к видео Kotlin Animation: How to Repeat an Animation x Times Using a Loop

Learn how to effectively repeat animations in Kotlin for your Android application, ensuring smooth transitions between different exercise steps. Discover solutions to common issues faced in animation loops.
---
This video is based on the question https://stackoverflow.com/q/71472445/ asked by the user 'Farkas Viktor' ( https://stackoverflow.com/u/9019395/ ) and on the answer https://stackoverflow.com/a/71472620/ provided by the user 'TabascoLosco' ( https://stackoverflow.com/u/11723014/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Kotlin: Repeating an animation x times with a loop

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
---
Mastering Animation Loops in Kotlin for Your Android Project

Creating an engaging and interactive application can be a challenging task, especially when it involves animations. If you’re developing a breathwork exercise application in Kotlin for Android, you might face the complexity of handling animations for different steps based on a set duration. In this guide, we'll tackle the problem of repeating an animation a specified number of times while ensuring that each previous animation completes successfully. Let’s get started!

The Problem: Repeating Animations in Kotlin

In your project, you have a 2D array that represents various steps in a breathwork exercise along with their durations:

[[See Video to Reveal this Text or Code Snippet]]

While you attempted to use a while loop to iterate through the array of exercises and animate a progress bar, you encountered a couple of issues:

The screen blacked out while the animation was running.

The animations did not wait for each other to complete; it displayed the last step much too early.

Let’s find a solution to this problem.

The Solution: Using Recursion for Sequential Animations

To properly sequence your animations, you can use a recursive function. This allows you to ensure that each animation completes before moving on to the next step in your array. Here’s how to implement this:

Step 1: Setup Your Variables

You need to define your variables for tracking the current exercise type and duration. Here’s an example:

[[See Video to Reveal this Text or Code Snippet]]

Step 2: Create the Animate Function

Next, you will create a recursive function that initiates the animation for each exercise. Here’s how this function can be structured:

[[See Video to Reveal this Text or Code Snippet]]

Step 3: Start the Animation

Finally, you will call your animate function where you need to start the animation sequence:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

By using a recursive function, you can effectively manage the sequencing of animations in your Kotlin application. This approach guarantees that each animation completes before the next one begins, preventing issues like screen blackouts and premature displays of exercise steps.

Don't forget to test your application extensively to ensure a smooth user experience. Happy coding, and good luck with your breathwork exercise application! If you have further questions or need additional help, feel free to reach out.

Комментарии

Информация по комментариям в разработке

Похожие видео

  • О нас
  • Контакты
  • Отказ от ответственности - Disclaimer
  • Условия использования сайта - TOS
  • Политика конфиденциальности

video2dn Copyright © 2023 - 2025

Контакты для правообладателей [email protected]