75 Ignite/Non-Crit Acid Flask Falconer - Starting Monos | Last Epoch Cycle 3 Day 1

Описание к видео 75 Ignite/Non-Crit Acid Flask Falconer - Starting Monos | Last Epoch Cycle 3 Day 1

Day 2 update ➡️    • 94 Ignite/Non-Crit Acid Flask Falcone...  

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If the market holds we could see it's true potential. Chinks are formulating gold dupe codes rn. Is it stronger than cold or crit fire? Fuck knows but it's off-meta. Tankier than cold though since you've got a shield as the off-hand. Tankier than crit fire as you can use ashes instead of x2 third eyes giving you a chunkier ward layer but note that only really applies vs single target. Leech x high (4k+) hp pool to survive otherwise. I rolled a terrible first cradle and don't know if i'll ever get a t7 block slam like i did last cycle but i'd settle for a t6. I will keep trying. This shield makes you insanely tanky. Falconer has 2 block passives and you can get a block blessing, reaching upwards of 95% block if t7 slam.

There were only 2 thrones up for 500k+ ea so stalling.

You "sustain" trap spam early with rare rings by dropping 2/2 clustered explosives in trap and spamming shurikens x sapping strikes to get back up. Need to drop the backflip shuriken node. Rank 8 merchant guild lets you buy purple rings so you could run 1/2 CE then. Those nodes are a LOT of gated DPS.

Gear 2:50
Spells 3:45

Levelling guide:    • 58 Cold Acid Flask Falconer - Startin...  

Ignite loot filter: https://drive.google.com/file/d/1j92B...

Starter: drive.google.com/file/d/1qxiXBjQuMEQhdKW_F7VRgUxwklDK8VaH/view

For crit fire:
Starter: drive.google.com/file/d/1FDR32VJVmyZ5n5oGbxjIRpGrkcwpmQjX/view?usp=sharing

NOTES:
Whenever you take a hit, your Block Chance is rolled to determine if you block the hit. On a successful block, a % of the damage is mitigated. This % depends on how much Block Effectiveness you have, and the level of the area you are in. The percentage cannot exceed 85%.

Crimson skies is a falconer passive that gives the falcon a 25% chance (at 5/5) to grant a stack of crimson shroud (50% bleed chance to you/5% less dot taken) for 4s. This is actually insane as we are shooting out 5 flasks per trap throw, each applying fucktonnes of ignite & bleed-converted ignite stacks. Falcon with just its auto attacks and non-charged flask throws can maintain 1-2 crimson skies procs consistently. 50% bleed on hit per stack = 150% if 3 stacks for 4s. Higher ward off ashes ring and higher dps. 100% worth taking in a bleed to ignite build. If you press falcon strikes, this will almost always guarantee 3 stacks up.

You wanna aim for 1k sheet ignite damage and you can maintain above 999 stacks easily on a single target. Can probs hit over 2.5k ignite stacks.

You want shred armor slammed onto the gloves because the hit component of acid flask is hit not a dot unlike poison/cold. Fire shred comes from the smoulder node in acid flask and ash compartment in trap. I'm not running adaptive fuse in order to get free chill off flash frozen and most bosses/orobyss stand still for the most part. You get all of frailty/blind/shred armor/shred res/chill/slow in the build.

AS comes from these, don’t go overboard fellas:
- 30% off chest slam (+4 acid flask/30% AS affix)
- 23% on gloves (t5)
- 15% off bleeding heart implicit
- 12% off swift assassin passive in rogue
- 15% off wake of wings buff in falconry for 5s

Bleed sources (converted to ignite via the unique maehlins hubris gloves):
- 100% on hit blessing
- 100% bleed on hit from dragonbone axe implicit
- 52% bleed on hit from dragonbone axe t5 suffix
- Sky assassin falconer passive 50% of your bleed chance applies to the falcon. We mainly use the falcon for mana regen, 18% hp execute and a 15% damage/AS buff. Its flask throws can apply cluster bombs while our trap flung ones can't
- 150% bleed on hit from the crimson skies buff procced by the falcon’s passive attacks and active falcon strikes

Ignite sources
- 100% on hit blessing
- 52% ignite on hit from dragonbone axe t5 suffix
- 150% on hit "with fire skills" from calamity. I took off everything including ignite on hit blessing except the calamity and this works with both trap and flask which both have the fire tag. It generates 200-300 ignite stacks consistently off of 10 trap casts in a row as an rough idea and grants 80% fire dam
- 26% on hit from kelthan's
- 48% on throwing hit from kelthan's
- 4 stacks from fiery dragon shoes when you are crit per second for 3s on a 5s cd. Note this has a 21 mana cost
- 100% from 4/4 flammable concoction in acid flask. Not sure if the 3 cluster bomb explosions can each proc this. Gives value to the birds throws and manual flask casts. Doesn't apply to trap flung flasks. Flask is still 0 with x2 t7 throwing cost red rings

ATB

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