This Hunter Build Can Carry ANYONE! 464 Orbs Created! [Destiny 2 Void Hunter Build Onslaught]

Описание к видео This Hunter Build Can Carry ANYONE! 464 Orbs Created! [Destiny 2 Void Hunter Build Onslaught]

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This Hunter Build Can Carry ANYONE! 464 Orbs Created... [Destiny 2 Void Hunter Build]

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I have now probably played the new Onslaught Horde Mode for close to 20 Hours since the Update and all of
that is in the Legend Difficulty and let me tell you, Those waves of enemies are no joke the higher you go!

I have asked a lot of people on where their teams are struggling and where they fail the most and the majority is during the waves between 30 and 50 on both difficulties. The boss rooms aren't that difficult though since you can take your time in them and you get the rally flag before entering.
This holds true with my own testing as well that the waves of enemies is by far the priority since you can easily get over run in seconds or the Unit your protecting gets destroyed.

The reason I bring these things up first is because certain builds will work better in Horde mode than
others and we need to focus on a few points.

Any Crowd Control Builds that lock down waves, Any Super Builds that allow you to generate Orbs of power for your fireteam and loop Supers for the whole team, and then any Ad Clear Builds that provide some sort of survivability
for yourself and maybe even your team. Then if you can combine 2 or even 3 of those things I mentioned. That's
when you get builds that give you results like this!



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