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Скачать или смотреть How to Fix the Kivy ToggleButton Sound Control Issue: Play and Stop Sounds Effectively

  • vlogize
  • 2025-10-09
  • 0
How to Fix the Kivy ToggleButton Sound Control Issue: Play and Stop Sounds Effectively
Kivy togglebutton only turning sound on/off oncepythonkivytogglebutton
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Описание к видео How to Fix the Kivy ToggleButton Sound Control Issue: Play and Stop Sounds Effectively

Learn how to easily toggle sound on and off in your Kivy application using ToggleButton without encountering playback issues.
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This video is based on the question https://stackoverflow.com/q/64708530/ asked by the user 'EmperorAquaman' ( https://stackoverflow.com/u/14584407/ ) and on the answer https://stackoverflow.com/a/64716271/ provided by the user 'John Anderson' ( https://stackoverflow.com/u/7254633/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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How to Fix the Kivy ToggleButton Sound Control Issue: Play and Stop Sounds Effectively

In the realm of application development using Kivy, one common issue many developers encounter involves toggling sound on and off with a ToggleButton. If you've found yourself in a situation where your sound only plays the first time but won’t stop when toggled a second time, you're not alone. Many have stumbled upon this problem while creating engaging audio experiences in their Kivy applications. In this guide, let's explore this issue in detail and discover how to implement a robust solution.

Understanding the Problem

When you toggle the ToggleButton, the expectation is that the sound will start when the button is pressed down and stop when it's pressed again. However, due to how audio instances are created in your on_press_button method, the sound doesn't stop as intended after the first toggle. Instead, a new sound instance is generated every time the button is pressed, leading to confusion between the currently playing sound and the new instance that is nonetheless still running.

The Core Issue

Each time the button is pressed down and the sound starts, a new instance of the Sound object is created, which is not the instance that gets stopped when the button is toggled off.

Resulting in only the newly created sound stopping, while the original instance continues to play, creating an unexpected mishmash of sounds.

A Simple, Effective Solution

To resolve this toggle issue, we need to adopt a more efficient way of handling sound instances. This can be achieved by maintaining a single instance of the sound outside of the on_press_button method. Here’s how to tweak your code:

Step-by-Step Code Modification

Maintain a Reference: Instead of creating a new sound instance every time the button is pressed, create the sound instance once and store it in a variable.

Update the on_press_button Method: Modify this method to use the stored sound instance for both playing and stopping.

Here’s your updated code:

[[See Video to Reveal this Text or Code Snippet]]

Explanation of Changes

Initialization in Build: The self.waveSound instance is created in the build method, ensuring it remains accessible throughout the app’s lifecycle.

Toggle Functionality: The sound logic in on_press_button is simplified to only play or stop the existing instance of waveSound, effectively managing sound without generating new objects.

Conclusion

By maintaining a single instance of your sound object, toggling audio on and off becomes seamless, allowing for better control and user experience. This simple change avoids the confusion of multiple sound instances and helps ensure your application's audio responds accurately to user inputs.

Now that you've learned this crucial fix, you can enhance your Kivy applications with smooth sound controls and deliver a more polished user experience. Happy coding!

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