DBZ Infinite World - Super#17 versus Super Janemba [Request]

Описание к видео DBZ Infinite World - Super#17 versus Super Janemba [Request]

Match requested by Youtube user "Black Bardock".

Black Bardock had a pretty precise request: Super C17 vs Janemba, on Namek stage, with jap dub.
I went for it without much effort, and it shows. But it's Super C17's fault, 'cause he's so cool but bad as a playable character. I left on all the previous footage to prove this is Very Strong CPU and I didn't use any particular capsule (which wasn't the case anyway, since Super C17's damage output is already low as it is).
Again, this isn't a TAS, if anyone's wondering.

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**CHARACTER ANALYISIS**

Super C17 isn't a terrible character, just a bad one. lol
He has bad Super moves, bad strings and a mediocre finisher (which even suffers from Damage Scaling), with no particular abilities beside his green capsule "Dr. Gero's research". He even has a "crooked" Heavy Smash, because its hitbox isn't straight; in fact, I got pretty lucky here to land all of them, it's usually not that way...
However, he also has some usable strings:

* "pkK" is fast, each kick deals a long stun and the second one is even an Air Reset! It can also be charged and canceled, if you need to. In fact, I think it could be an infinite, but I never bothered to test it out.
* "ppppk", the one string I did at the very beginning, is nothing special, but it's the only moves that deals a guardbreak long enough to chain it with "Thunder Eraser" (beside HS ofc).
* "→ppppP" it's another fast one and is also an infinite. Recommended. Otherwise, its fellow "→pppk" is a nice juggle starter.
* "←ppk" has a slow start, but it can start a juggle.
* "kkkK" is a fast cancel, while "kppk" variant is a stun.
* "→kkK" is a fast cancel, but "→k" alone can work as a backstun too.
* Same goes for "←k", too bad the second kick can't be canceled without using a Super move, otherwise his movepool would have been better.

Lastly, Super C17 has a unique grab, that deals an astounding 480dmg (all the other ones deal 200dmg, it's fixed). It can really come in handy, expecially if it's boosted by some green capsules.

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