Dissolving/melting geometry with rigid bodies in SideFX Houdini - Part 2 of 2

Описание к видео Dissolving/melting geometry with rigid bodies in SideFX Houdini - Part 2 of 2

This approach is a little different than the usual methods of modifying FLIP viscosity attributes and point deforming geometry. Instead, we're setting up a growth solver to trigger the scaling down of RBD objects pre-solve, along with breaking their corresponding constraints, then sourcing FLIP fluid from the fracture geometry. This is part 2 in a 2 part series.

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