Draconis Expanse NPC Hunting Guide - Part 1: First Time To Jupiter

Описание к видео Draconis Expanse NPC Hunting Guide - Part 1: First Time To Jupiter

Script: http://steamcommunity.com/sharedfiles...
Ship: http://steamcommunity.com/sharedfiles...
- Note: when things like torpedo launchers are deleted from a projection on the server, the projection appears to vanish. Use the command "!entities refresh" while outside a cockpit, or just relog, and the modified projection will be visible to you.
- The program blocks have names starting with "0 PB".

This is a guide to get started with NPC hunting with nothing more than the things you can buy from NPC stores at Tycho.

While the specifics of how you get money or non-hunted tech is outside the scope of this video, it may be useful to know that many player stores at Tycho or elsewhere will pay more for lithium and other staples than they cost to buy from the NPC stores on the same station. That's one way to get money without actually mining or making trade goods.

Additionally, be aware that the KOTH point on Europa generates basic belter components over time for anyone to take. While the danger of doing so varies, it might be a better way to get them than paying up front at Tycho.

Also: I forgot to talk about it in the video itself, but the ship has a rotor with nothing on it for a reason. The existence of a subgrid on your ship induces Space Engineers to better calculate your ships position on your client, making for a smoother experience that is less likely to result in you colliding with another object.

Some other notes:
Time between DX NPC spawns is typically around 10 minutes, give or take a few either way. This might seem like no time when you need it and forever when you're waiting. NPC spawns tend to send you a message in chat, so you can always check chat to figure out how long it's been.

You'll want to move somewhere new once you've killed an NPC, but after that your state doesn't matter-- you can be moving or sitting still, but it's still going to take about 10 minutes.

NPCs do not spawn in gravity fields. Jupiter gravity, weak as it may be, starts at 360km, so try to stay at or above something like 380km to avoid interference.

To display the radar on your HUD, you need HUDLCD. While HUDLCD is a mod, it can be loaded clientside in any server using plugin loader. I recommend plugin loader to anyone who somehow hasn't heard of it, as there are numerous quality-of-life plugins and mods that can be added clientside using it.

While we are using a railgun with an aimbot script, if you cannot or do not want to use the script, this same ship or a ship of similar durability and flak count should be able to kill numerous pirates at PDC range before taking significant damage. While this is likely to destroy more of the loot, it's an option for those who dislike scripted assistance. Otherwise, everything shown in the video should be achievable manually if necessary, and the general tactics used with the aimbot will work the same once a turreted railgun is acquired.
- If doing this, cherrypicking for TIH2 Stations might be best.

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