Full-cabin simulators
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Similarly to flight simulators, train simulators can be a replica of a full driving cabin, on a one-to-one scale. This type of simulator is opted for when a train operator needs an immersive training tool for particularly effective training sessions.[22]
Intermediate, more compact simulators
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Certain simulators can uphold a certain level of immersion while optimising the space of a training room. When a certain balance between immersion and scalability is needed, this type of simulator is chosen by instructors.[23]
Portable simulators
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When a train operator has various training centres, it is sometimes easier and more logical to invest in smaller simulators that can be transported from one centre to another.[24] The company Transurb Simulation was the first to propose such a tool, which has now been adopted by many operators around the world and is becoming of a growing interest for smaller operators.
(2023-present), Whitecoast City Railway (2021-present), Mind The Gap (2015-2024), and Dovedale Railway (2023-present).
Strategy simulation
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Railroad-themed strategy simulation video games are focused mostly on the economic part of the railroad industry rather than on technical detail. The A-Train series (1985 to present) is an early example. Chris Sawyer's Transport Tycoon (1994) was an influential game in this genre,[38] spawning remakes such as Simutrans (1999 to present), OpenTTD (2004 to present) and Sawyer's own Locomotion (2004). Sid Meier designed two railroad simulations: Railroad Tycoon (1990) and Railroads! (2006). The Railroad Tycoon series itself inspired other rail games such as Rails Across America (2001).[39]
Other genres
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Some rail simulation games focus on railway signalling rather than driving or economics. Examples include The Train Game (1983), SimSig, JBSS BAHN,[40] Train Dispatcher, and the series of signalling simulations produced by PC-Rail Software.[41]
Train simulators are particularly popular in Japan, where rail transport is the primary form of travel for most citizens.[42] Train video games have been developed in Japan since the early 1980s, with Sega's arcade video game Super Locomotive (1982) being an early example, before more realistic train simulators emerged, such as Ongakukan's Train Simulator series (1995 debut) and Taito's Densha de Go series (1996 debut),[42] as well as train business simulations such as the A-Train series (1985 debut).[43] Non-commercial Japanese sims include the freeware BVE, first released in 1996, which was later remade as the free and open-source OpenBVE.
One of the first commercially available train simulators in the West was Southern Belle, released in 1985. The game simulated a journey of the Southern Belle steam passenger train from London Victoria to Brighton, while at the same time the player must comply with speed limits, not to go too fast on curves and keep to the schedule. It was followed with Evening Star in 1987. The first two train simulators to achieve large sales in the West, Microsoft Train Simulator and Trainz, arrived within a few months of one another in 2001. These featured differing design philosophies - Microsoft Train Simulator focused on providing a realistic driving experience, whereas Trainz focused more on the ability of the user to create their own content such as trains and routes.
The developers behind Microsoft Train Simulator, Kuju Entertainment, later released a spiritual successor called Rail Simulator, which was later purchased by a separate company and rereleased as Railworks.
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