Nama game: Unnamed Space Idle.
Tentang: Galaxy UUND-GLX-z113-2, Minimum deploy and Weapon mod.
Disinilah Mod pertama akan diperkenalkan ke Player untuk menangani Enemy baru... Oh, wait, wrong line... Sekarang, memasuki galaxy ke-2. Disini ada 2 Permanent all galaxy upgraded, kedua upgraded ini adalah Weapon mod untuk Convette dan Frigate.
Weapon Mod: Convette Charge Laser dan Frigate Missile.
About mod and ship: Every ship in that grup will have same mod, so you cannot deploy Default and Charge Laser Convette at same battle.
C Charge Laser(Compare to Default): Range 800(+200), Fire Rate 0.5(-0.5), Speed 1(-1), Dmg 17(x1.7). The rest is same. (DPS 34(x0.85). High damage and Range, Half fire rate)
Note: This mod make Convette good againt enemy that slow short range combat or to deal dmg to enemy before enemy attack. But half fire rate, mean bad againt enemy with many ship in the group.
F Missile(C to D): Range 550(-50), Fire rate 0.8(-0.2), Target 3(+2), Dmg 3(x0.3). The rest is same. (DPS 29.88(x0.72). Weak dmg, can target up to 3 different enemy and less likely to wasted shot. 1 Attack can destory up to 6 enemy)
Note: This mod make Fragite good againt enemy that have low HP or many ship. Againt 1 enemy, it will deal x0,9 dmg compared to default. Bacause missile can change target after the target get destroyed, it will less likely to wasted the shot, as long as the new target is in the ship range.
About Turret and Target: Turret is how many attack will be doing againt same enemy, can result in wasted shot. Target is how many shot from attack will be doing, prioritize different enemy, can result in not destroy enemy because not focus fire.
About overdeploy: The truth is, the number in ship deploy and fleet, is the sumber of ship you can deploy before get Overdeploy (Example: 1 Convette. You can deploy 2 Convette, but the 2nd will cost 20 insteat of 10). The cost increased linear, Normaly deploy x1, 1st Overdeploy x2, 2nd Overdeploy x3, and so on. Each ship has it own overdeploy cost, so You can Overdeploy 1 of each ship and only beed to pay 2x for each overdeploy ship (Example: 1 Convette and 1 Frigate. Deploy 2 of each, only cost 60. 20 Normal Deploy, 40 1st Overdeploy). (I use overdeploy in base node when fight base :v)
Okay, di video sebelummya aku lupa membahas base. Jadi aku ikutkan sekarang sekalian 2 New Enemy.
Base and 2 New Enemy: Shielded Shotgun and Armored Skirmisher.
Enemy Base Stat: Ship 1, Turret 1, Speed 0. Pasif: Dmg taken persist between run. (As long as you not undo :v)
Enemy Base Dif Stat: Dmg 1000, Hull 500.
Node with Base have Special Rule:
Your ship will not target base until all other enemy die. When your ship attack hit the base, base will shot that ship. Because the amount of damage, this will always kill your ship. (Best use ship with High dmg, like C Charge Laser and F Default. But still prioritize counter enemy ship)
The node will be compleated if the base is destoyed. If you dealt dmg to base, that battle can be consider "win" and the game will show dmg and fuel cost, you can accept the result and dmg to base will be keep. (it is better to overdeploy 1 Convette and Frigate after you can win with Minimum Deploy)
The node withount the base is same as Normal Battle node :v. This is also a little problem with Advisor. Advisor in this node will only show Minimum FR cost Instead of Dmg to base. So use the Advisor as a way to tell, minimum deploy or ready to fight base. (I see some advisor Overdeploy more that 1 of each ship :v)
Tips Big Dmg dan Overdeploy: Menggunakan ship yang memberikan dmg terbesar dalam 1 Attack. Hanya overdeploy 1 setiap ship sebagai tambahan dmg ke base. (Ada medium ship di galaxy 3, start cost 20. Belum tau seberapa worth untuk overdeploy medium ship, karena costnya sama dengan 1 overdeploy ship)
Shielded Shotgun Stat(C to Fighter Shield): Ship 4(-2), Turret 2(+1), Fire Rate 0.7(-0.3), Range 300(-300), Speed 1.8(-0.2). (Less Speed, Range, but big Dmg)
SS dif Stat(C to FS): Dmg 20(x2.2), Hull 5.8(~x1.61 or 13/9), Shield 52.2(~x1.61 or 13/9). (Total: Dps 112(~x3.01 or 28/9), Hull 23.2, Shield 208.8) (C to FS, Total Hull/Shield ~x1.07 or 29/27)
Note: Heavy countered by CCL. At even stat, 2 Shot can destroy SS. Need 2 Attack from 4 CCL to destroy 4 SS.
Armored Skirmisher Stat(C to F Armored): Ship 12(+6), Turret 1, Fire Rate 2(+1), Range 400(-200), Speed 3.5(+1.5).
AS dif Stat(C to FA); Dmg 2.1(~x0,34 or 7/20), Armor 12(x0,3). (Total: Dps 50.4(x1.4), Armor 144(x0,6)
N: Heavy countered by FM, At even stat 2 Missile hit can destroy 1 AS. 2 Attack from 2 FM can destroy 12 AS.
Sampaisini dulu. Sayonara dan goodbye.
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