Desertplate - Quarter Box of Spheres [Challenging]

Описание к видео Desertplate - Quarter Box of Spheres [Challenging]

Why does Desertplate have the best merging simulator I've ever played

Difficulty: Peak Challenging [6.97]

Ball Explanation:

Ball 1 [Normal Ball]
This is the first ball. It spawns in the air continuously every 0.5 seconds and falls onto the ground. This ball stops spawning in completely once Ball 11 is obtained.

Ball 2 [Cute Ball]
This ball also doesn't have any special abilities, even tho it will start spawning in the air just like Ball 1 once Ball 11 is obtained, replacing Ball 1. This ball will also stop spawning in once Ball 15 is obtained.

Ball 3 [Epic Ball]
This is the last ball without an ability. Like the previous, it will start spawning in the air just like Ball 1 and 2 once Ball 15 is obtained, replacing Ball 2. This ball never stops spawning in once it starts.

Ball 4 [Troll Ball]
This is the first ball to have a special ability. This ball purposely tends to get stuck in the ground when trying to push it, making it much harder to merge with other balls.

Ball 5 [Killer Ball]
Upon touching this ball, the player will receive damage from it. Pushing this ball is risky, as if it kills you, your run is over.

Ball 6 [Explosive Ball]
When the player touches this ball, they will get jumpscared by an explosion image in their screen, and the ball will explode launching both the player and all nearby balls flying to the air. It also ragdolls the player. When a ball touches this ball, it will make a smaller explosion that can still mess up with the player. It has a short cooldown for it's ability.

Ball 7 [Rocket Ball]
Every few and then, this ball will activate it's rockets on it's sides, making it go flying towards the current direction of the rocket. It lasts for about 5 seconds.

Ball 8 [Skater Ball]
Every few and then, this ball will do a small jump towards the direction it's currently moving towards. If it's still, it will jump towards a random direction.

Ball 9 [Impostor Ball]
Upon touching this ball, it's face will change and the player will get ragdolled. It can only do this once per ball.

Ball 10 [Armor Ball]
This ball cannot be merged until it's armor breaks. Every time a ball touches it, it's armor will get damaged. Make it touch enough balls to break it's armor.

Ball 11 [Decaying Ball]
Upon spawning, this ball will decay and disappear within 972 seconds. If it's not merged before the timer ends, the player will lose the ball.

Ball 12 [Eater Ball]
If this ball touches any Ball 1, 2 or 3, it will destroy them. It has a cooldown for it's ability.

Ball 13 [Sisyphus Ball]
This ball cannot be merged until the ball travels 3k studs while in contact with the player. It's stud counter will not go up if the player isn't touching it. It also plays the sisyphus music when close to it.

Ball 14 [Rich Ball]
This ball will ocasionally spawn in around 3 giant packs of dollars randomly across the arena, blocking balls and making it harder to navigate them.

Ball 15 [Gun Ball]
This is the last ball. It will ocasionally shoot a bullet towards the direction it's facing. If the bullet hits the player, they will get damaged. To be the last ball, it's surprisingly safe, as Ball 5 is much more dangerous.

0:00 Portal
0:14 Ball 1 [Normal Ball]
0:21 Ball 2 [Cute Ball]
0:25 Ball 3 [Epic Ball]
0:47 Ball 4 [Troll Ball]
1:23 Ball 5 [Killer Ball]
2:20 Ball 6 [Explosive Ball]
5:05 Ball 7 [Rocket Ball]
5:26 Ball 8 [Skater Ball]
6:08 Ball 9 [Impostor Ball]
9:06 Ball 10 [Armor Ball]
16:40 Ball 11 [Decaying Ball]
23:22 Ball 12 [Eater Ball]
35:22 Ball 13 [Sisyphus Ball]
1:03:35 Ball 14 [Rich Ball]
1:51:27 Ball 15 [Gun Ball]
2:38:12 Finale
2:39:52 Winroom

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