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Скачать или смотреть Clean game architecture with scriptableobjects unity tutorial

  • CodePoint
  • 2025-05-16
  • 19
Clean game architecture with scriptableobjects unity tutorial
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okay, let's dive deep into creating a clean game architecture in unity using scriptableobjects. this tutorial will cover the principles, benefits, and a detailed code example to help you implement this approach in your projects.

*understanding clean game architecture*

clean architecture in game development (or software engineering in general) aims to create a system that is:

*independent of frameworks:* the core logic of your game shouldn't be tightly coupled to unity-specific classes or features. this makes it easier to test, modify, and potentially port your game to other platforms in the future.
*testable:* components are isolated and can be tested independently, verifying their behavior without relying on the entire game engine.
*independent of ui:* the game's core logic shouldn't be tied to the specific ui implementation. this allows you to change the ui without altering the underlying game rules.
*independent of databases:* the data storage mechanisms shouldn't dictate the game's core behavior. you should be able to switch between different data persistence methods (e.g., json, playerprefs, database) without significant code changes.
*independent of any external agent:* your code should be independent of external agents and should be usable in a wide range of scenarios.

*scriptableobjects as a cornerstone*

scriptableobjects are a powerful asset type in unity that store data independently of script instances. they are excellent for:

*data containers:* defining sets of data like character stats, item properties, or game settings.
*configuration data:* storing configuration parameters for game systems.
*event systems (decoupled communication):* implementing a custom event system to allow different parts of your game to communicate without direct dependencies.

*key architectural layers/components*

1. *domain layer (core logic):* this is the heart of your game. it contains the business rules, game ...

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Component-based design Unity

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