Tense Siberian Distress | Help Will Come Tomorrow - Part 2

Описание к видео Tense Siberian Distress | Help Will Come Tomorrow - Part 2

Help Will Come Tomorrow continues and it doesn't look promising for our survivors as the harsh Siberian wilderness shows them no mercy. Food and resources are scarce and the poor unwell our survivors get the less motivation they have to do anything the next day.

The discussions around the campfire get a little deep and do demonstrate my lack of understanding of Russian politics of this era but I think we sort of get the idea.

Our British chap gives up a little but our two bold Russian Revolutionaries do manage to get together to build... a fence! Surely we're saved! Also we do manage to catch a deer, which obviously becomes lunch.

But is there an end in sight? And how do our group cope when one of them falls...


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In a uninhabitable Siberian wilderness, in a wake of October Revolution, a group of passengers survives the mysterious catastrophe of Trans-Siberian railway train. They must endure in a harsh ice-clad climate until rescue arrives. Facing many dangers, their own weaknesses and, above all, their own prejudice. People from different social classes have to unite and make decisions that often go against their beliefs, either by putting them to the test or by completely breaking them. Will they survive and at what cost is only up to the player.

The basic mechanics of the game will focus on the survival of the characters (meeting their needs, gathering resources, expanding the camp, taking care of security, exploring surroundings), but the player will quickly find out that in order to win, he needs much more: to learn the personality of the characters and work out relations between them, mitigating conflicts and taking care of the morale. You may choose to act selfish but it is cooperation that will allow you to win and keep clear conscience.

In Help Will Come Tomorrow you will:
• Overcome class animosities between your party members in order to survive in an innovative class relations building system.
• Manage scarce resources and stay alive in frosty wilderness of Siberia before help arrives.
• Guide 9 unique characters coming from different social origins and grouping in three society classes
• Discover intimate stories and past of all party members
• Build and expand your own camp to increase the chances of survival
• Face dynamically changing weather conditions and unforgiving Siberian wildlife affecting survivors life.
• Experience in-game Event system based on characters relations and morale
• Immerse yourself in touching story set in 1917 pre - Bolschevik Imperial Russia

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Graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/b...

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