Rat in Labyrinth 09 - Parkour fixes and close combat redux

Описание к видео Rat in Labyrinth 09 - Parkour fixes and close combat redux

Fixed some bugs in parkour and ragdolling, now allowing much more robust performance, especially in tic-tac part of parkour. Also some care has been put in camera motion during parkour moves. Had to build some rooms in "training" level to test all this.
Hand to hand combat was totally rewritten. Previously NPCs and player character had different systems, that was nightmare to maintain and extend. Now the whole system is unified and built on montages and gameplay actions. Surprisingly, it blends combo moves better now, at the same time allowing to replicate over network more easily. NPCs and player now have the same arsenal of moves, including evades, parries and finishers. Some parts are still clumsy yet and I have to redo all sounds for new system.

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