Fallout 3's Most Frustrating Moment! | Leroy & Fawkes Comic Dub
Join Leroy as he hilariously rants about the infamous Fallout 3 ending where Fawkes, despite being immune to radiation, refuses to enter the purifier, leaving Leroy to face the task! Watch this comic dub to relive the frustration and laugh along with Leroy's epic meltdown. Don't forget to like, comment, and subscribe for more gaming rants and comic dubs! #Fallout3 #ComicDub #GamingComedy #FawkesFail
In the climactic moments of Fallout 3, as you stand before the water purifier in the Jefferson Memorial, the weight of Project Purity’s culmination rests heavy on your shoulders. Enclave soldiers and radiation-filled corridors add to the chaos, but it's the decision you must make that truly defines this moment. Despite your Lone Wanderer having survived through perilous landscapes from Megaton to the depths of Vault 87, it's Fawkes, the super mutant with an unlikely heart of gold, who could save you from certain death. However, much to your dismay, Fawkes refuses to enter the irradiated chamber, citing a deep philosophical belief in your heroic journey and destiny, reminiscent of moments from the "Butcher Pete" song playing in the Galaxy News Radio.
This refusal echoes the harsh lessons of the Capital Wasteland. From the ruins of Tenpenny Tower to the treacherous Super Duper Mart, you've witnessed betrayal, sacrifice, and resilience. Your encounters with notable figures like Three Dog, Dr. Li, and even the enigmatic Brotherhood of Steel's Elder Lyons have shaped you. But now, as you contemplate your next move, the survival of humanity hinges on a selfless act. Fawkes, wielding the Gatling Laser that tore through the ranks of your foes, stands resolute, a reminder that some burdens must be borne by humans alone. This mirrors the fate of other notable quests, like helping Harold in Oasis or deciding the future of Rivet City.
As the strains of "I Don't Want to Set the World on Fire" fill the airwaves, you step forward, armed with a Rad-X and a steely resolve, knowing your actions will determine the fate of the Wasteland. The familiar hum of the purifier reminds you of your father’s vision, the dream of clean water for all, now within reach. Whether you choose to activate the purifier yourself or convince Sarah Lyons to undertake this grim task, the legacy of your journey—from acquiring the mysterious Vault-Tec bobbleheads to mastering the art of conversation with the Lady Killer perk—comes full circle. Fawkes' refusal underscores a poignant truth: in the end, it is the choices of the Lone Wanderer that echo through the annals of Fallout history.
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