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Скачать или смотреть Independent titles kick off Berlin Games Week

  • AP Archive
  • 2018-04-29
  • 116
Independent titles kick off Berlin Games Week
AP Archiveapus0962945123c6ac89c0583a43f2766cb7de6a03HZ Germany GamesGermanyWestern EuropeMunichBerlinLifestyle
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Описание к видео Independent titles kick off Berlin Games Week

(24 Apr 2018) LEADIN
Berlin Games Week kicked off today with the Quo Vadis indy games festival.
It is the place for independent video games makers to try to gain traction for their games and products.
STORYLINE
This is the Quo Vadis video games festival in Berlin.
The two-day annual festival has been running since 2003 and it is considered one of the most influential independent video games festivals in Germany.
It is the place where small companies and games enthusiasts get to take the centre stage, with the hope of getting funding or even the chance to make their game with a large production company.
Katharina Kuehn, is the Founder of the 'Golden Orb' games company. She has developed a tablet-based game for children called 'Cinderella.'
The game is based on the classic fairytale and follows Cinderella through the hard times at the castle, the ball and the wedding to a prince.
"All the scenes are made with lots of fun and interactive details that the child can discover. The child can also influence the story," says Kuehn.
There are a lot of tablet-based children's games on the market. But Kuehn says that their princess game is different.
"There are lots of games for children but most of them are with in-game purchases or advertising," she says.
"We don't think it is correct and we are therefore offering a game that you can fully buy and also play offline and children are not confronted with advertising or opportunities to buy things. "
Students at the Mediadesign University in Munich are using the festival to show their machine-based game.
Players use the machines to create solutions to riddles and adventures.
One of the students, Alina Petersdorff, says that small indy game makers can do things that large companies can't.
"The games from the major companies are of course really cool. That's why they are established," she says.
"But I think that sometimes the indy games have really small but good ideas that the big companies don't think of or think it is too risky to make. So, for new ideas can be tried when you don't have a big company behind you and also don't have much to lose."
Nikolas Crisci is showing his game called 'Will Glow The Wisp.'
He drew inspiration from the classic game  'Sonic the Hedgehog' where creatures called Wisps live on a separate, and colourful, planet.
"The graphics are quite special and it comes from me not being an artists," says Crisci.
"Instead I was trying to find a graphic that I liked but one that I can also work with. That's why I decided to work with this particle effect, it worked well so I decided to develop it."
After the major trend of Virtual Reality a few years ago there are are no overriding themes this year.
Instead, the festival has a wide variety of games.
But, all of them are a bit similar to art-house movies, says Simon Fistrich, Head of Quo Vadis organising company Computec Media.
"I like to compare it to movies. Like Transformers for example. Of course, it is cool. But sometimes indy developers are braver. They are making brave things that you can compare to art-house movies where it takes a while for people to understand it before you realise it is cool. So sometimes there is a difference, but sometimes there also isn't."
The two-day Quo Vadis festival is expected to draw around 3000 people.

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