Create a simple humanoid rig character in Blender for use in Unity - Part 3: Rigify animation

Описание к видео Create a simple humanoid rig character in Blender for use in Unity - Part 3: Rigify animation

Part 3: Create an animation with Rigify, export to a metarig and Unity

This video is about the process of getting an animation created with Blender's Rigify to Unity. With a rig that matches Unity's humanoid bone setup, you can export animations from Blender and use in Unity and also exchange animations between some other characters.
See about inserting Keyframes update further down.

There are many great videos online on how to animate and rig, for those who'd like to deep dive into those subjects. The intention in this serie is to show very simple examples so anyone who'd like to try to create their own characters and animations should be able to do this. For more details, go to:
https://www.mixxusstudio.com/tutorial...

Importing updates for Blender 4.1 regarding inserting Keyframes changes. Hitting I in the viewport no longer brings up the keying set meny. You can instead use hotkey "K" for Insert Keyframe Menu.
"I" key adds the keyframes for the active Keying Set. (Found under "Keying" in Timeline menu. See video "Blender 4.1 New Features Official Overview" at 3.47,    • Blender 4.1 New Features Official Ove...  . Keying Set can be set in Preferences, Animation - Timeline. You can also use Shift K to set an Active Keying Set.

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