Arena Examples: Airport Security.doe | Create, Process, Decide, and Dispose Modules

Описание к видео Arena Examples: Airport Security.doe | Create, Process, Decide, and Dispose Modules

This video covers the Arena simulation of the example file Airport Secuity.doe and features create, process, decide, and dispose modules. I walk through this and explain how to make a few basic animations and change some settings in the plot.

This is a simple example of an airport security check. Passengers arrive
and security officers check their identification.

This example is used as part of the Getting Started with Arena manual (Help, Arena Product Manuals) along with the Airport Security Example_Extension 1.doe, Airport Security Example_Extension 2.doe, and Airport Security Example with Visual Designer.doe example files.

Create Module
This module is intended as the starting point for entities in a simulation model. Entities are created using a schedule or based on a time between arrivals. Entities then leave the module to begin processing through the system. The entity type is specified in this module.

Process Module
This module is intended as the main processing method in the simulation. Options for seizing and releasing resource constraints are available. Additionally, there is the option to use a "submodel" and specify hierarchical user-defined logic. The process time is allocated to the entity and may be considered to be value added, non-value added, transfer, wait or other. The associated cost will be added to the appropriate category.

Decide Module
This module allows for decision-making processes in the system. It includes options to make decisions based on one or more conditions (e.g., if entity type is Gold Card) or based on one or more probabilities (e.g., 75% true; 25% false). Conditions can be based on attribute values (e.g., Priority), variable values (e.g., Number Denied), the entity type, or an expression (e.g., NQ (ProcessA.Queue)).

Dispose Module
This module is intended as the ending point for entities in a simulation model. Entity statistics may be recorded before the entity is disposed.

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