Easiest Possible Pokémon Game (According to Math)

Описание к видео Easiest Possible Pokémon Game (According to Math)

Embark on an unparalleled Pokémon journey unlike any other! In this groundbreaking video, witness the birth of the ultimate Pokémon game, meticulously crafted from intense simulations and data analysis. Brace yourself for "Ultimate Pokémon Challenge: Conquer the Unyielding Realm," where every step you take is a test of skill, strategy, and determination.

Dive into a realm where the toughest Pokémon await, each more formidable than the last. Traverse treacherous landscapes, face relentless trainers, and confront legendary beasts that will push your abilities to their limits. With every battle, you'll need to adapt, strategize, and master the art of Pokémon training like never before.

Prepare for a gaming experience that will challenge even the most seasoned Pokémon masters. Can you rise to the occasion and conquer the unyielding realm? Join us on this epic adventure and find out if you have what it takes to become the ultimate Pokémon champion!

Methodology:
I calculated every Pokémon's in game stats at level 100 with 31 ivs 0 evs for all. I then calculated the type match up for every single combination and did really simple battles where their speed stat determined who attacks first. Next I calculated damage based off every attack being an 80 base power move that's type is the type that is most effective against the mon that they are attacking. This essentially ignores coverage moves but I wasn't going to come up with a coverage set for 1025 Pokémon. They continue attacking each other until one of them faints and the other gets a win. I then iterated over every single other mon until I finished the dex so the win percentage is the percentage of mons that they were able to defeat. I also ignored abilities and items because I would again have to choose 1 for each mon. This is a semi-simplistic way of doing this and disadvantages mons that have really broken abilities like zacian and dragonite but I ended up with a list that I was pretty happy with in the end. For picking the teams I limited the number of mons each trainer could bring based off the trainer with the least and then chose what mons they would bring based on what was the best matchup for that battle.

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