THE EMPIRE RISES! Medieval Kingdoms 1212AD - Empire of Nicaea - Episode 1

Описание к видео THE EMPIRE RISES! Medieval Kingdoms 1212AD - Empire of Nicaea - Episode 1

Today we take command of the Empire of Nicaea in this Medieval Kingdoms 1212AD mod let's play. It is time to restore the Roman Empire to glory!
-------------------------------------------------

0:00 - Intro
0:50 - Faction Overview
2:57 - Cinematic Intro
6:23 - Campaign Map
22:16 - The Battle of Cyzicus I
34:21 - Campaign Map
38:05 - The Battle of Cyzicus II
40:41 - Campaign Map
53:24 - The Battle of Cyzicus III
59:31 - Campaign Map

Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com.

Intro Song:
   • Shattered Helium - Rules Of War (Epic...  

Links to social media
Discord Server: https://discord.io/Rampaned
Twitter:   / rampaned  
Twitch:   / rampaned  
Facebook:   / rampaned  
Patreon:   / rampaned  

-------------------------------------------------
About the Mod:
MK1212 Campaign Open Alpha:
It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing technologies, naval units, and mercenaries, though we have plans to add much content in the near future. It currently includes 57 playable factions and various scripted mechanics, such as population and a pope system. The campaign release is also accompanied by a great deal of new content in the form of new factions and units, as well as revamped rosters for preexisting factions.

Campaign Features:

57 playable campaign factions.
Completely custom building chains.
Single region provinces, where every region on the map has 6 slots.
Over 4,000 beautifully modeled and period-accurate units (
Optional music mod.
Optional UI sound effect replacement mod
Three Tier Unit Upgrade System based on the three centuries this mod covers (13th, 14th, and 15th Century)
10 Building Slots per Settlement: No longer your cities be limited to 6 or 4 buildings.

#totalwar #medievalkingdoms1212ad #rome

Комментарии

Информация по комментариям в разработке