Battle Cats - [No Uber] One Line-Up Infernal Tower Floor 1~50

Описание к видео Battle Cats - [No Uber] One Line-Up Infernal Tower Floor 1~50

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Fun fact: the raw footage of this video is 3hrs 15mins long

0:00 Challenge Rule

0:18 Choice of Unit (+Detail)

2:27 Floor 1~10
Filler stage

4:25 Floor 11~15
It starts to get hard here, half of these stages have really high push power.

6:27 Floor 16~20
Somewhat easier than Floor 11~15

8:48 Floor 21~23
Floor 21 is hard because there are 3 Capy and I don't have Roe or Courier to handle them so stalling them is really hard. Hackey also snipe Cyberpunk and cut off a huge chunk of meatshield.

10:57 Floor 24~26
Floor 24 has really high push power because of Aku Doge & Sir Rel spam but Uril can handle them.

13:06 Floor 27~29
Floor 28 took a really long time to clear because of Loincloth stack at the back
Floor 29 also push really hard and Uril can die from Professor A if you push too much. If there is no Uril in the field, it's really hard to stall them.

16:40 Floor 30
The goal is to have at least 1 Uril stay in the field. Uril has no wave immune so I have to minimize the wave created by Hermit. From my calculation, Uril (+foundation) can tank 14 waves from Hermit before he dies. Let me tell you about Octo tech. Octo (+foundation) can barely survive 3-hits combo from Hermit so Hermit has to attack 2 cycles to kill Octo. When Octo die, only a single wave will hurt Uril. From my calculation. If Hermit gets slowed, it's fine to not send out Octo but it's not perma-slow so I have to keep an eye on it. Meanwhile, I have to send Fishman for extra damage. Li'l Bun Bun is easy to handle, 2 hits from Fishman can nearly kill them. Other peons are easy to handle if you have Uril in the field.

18:31 Floor 31
MMohawk can push back a bit which is kinda dangerous.

19:41 Floor 32
This is by far the WORST STAGE IN THE GAME and you can't change my mind about it. It's like my Nemesis, I want to choke whoever design this stupid stage.
Anyway, this is similar to Floor 32 Heavenly Tower but Rain D. evolve into Midnite D. which immune to ANY CC MOST OF THE TIME. There are 4 of them that can have up to 1.6 MILLION HP if you don't have Shield Pierce unit. They likely to stay in front to protect MEraser from Sniper KB. I didn't even talk about Squire Rel spam and Sir Rel that spawn EVERY 25 SECONDS. Uril can barely outrange MEraser and MEraser has keeps moving forward every time they attack so keep Uril alive is really hard. Without Uril in the field, it's nearly impossible to stall them in place.
My line-up might be possible to cheese but I end up didn't cheese it and play normally. This is the first stage I record for this line-up because this stage is a HUGE roadblock for this challenge. I attempt on this stage multiple time until I found a good line-up for this challenge. For whatever reason I swap Researcher in the line-up and immediately win the stage. Perhaps, Researcher shield pierce on Midnite D. is really effective.

21:37 Floor 33
There are 3 Zapy in this stage and they're hard to get rid because Can Can & Fishman can't hit them because of MDark. Zapy also immune to surge so Uril is not effective here. Luckily, MDark only has 3KB so I don't have to reposition that often.

22:59 Floor 34
Similar to Heavenly Tower, Cyberpunk & Sniper carry this stage.

23:59 Floor 35
I need to have 2 Uril in the field to guarantee win. Keeps 1st Uril alive is challenging because MIsland has really high push power. I change cannon to BBlast to keep them away.

25:04 Floor 36
There is 3 Coffin Zoge in the stage. Since I have no ZKill in line-up, Coffin Zoge will stage in the stage forever. Uril can easily kill M.Ost but Uril will die because of MKD stack. Clean up on this stage is really long process because Coffin Zoge keeps reviving. This stage has to longest footage out of all.

26:51 Floor 37
Really simple and straightforward stage, nothing to say here.

28:11 Floor 38
Another easy stage.

28:49 Floor 39
Since this line-up only has 1 surge immune unit (which is Uril), it's really troublesome. Killing Red EnerG is really long process because only Uril can damage them or use Thunderbolt to freeze them to let Can Can & Fishman hit them. Since Red EnerG keep pushing forward, Mina can snipe the base at any time so I have to keep the distance. Cyberpunk can help with CC and damaging but they need to use survive lethal strike to chip in Mina blindspot because it's too slow.

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(The cap on description is 5000 letters. I can't fill all the explanation in here so continue reading them in pinned comment)
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30:01 Floor 40

32:27 Floor 41

32:59 Floor 42

34:10 Floor 43

35:32 Floor 44

37:07 Floor 45

38:06 Floor 46

39:28 Floor 47

41:12 Floor 48

43:33 Floor 49

46:58 Floor 50


50:10 Outro

Song List
Blue Archive BGM 8 - Shady Girls
Blue Archive BGM 24 - Endless Carnival (Binah Theme)
Blue Archive BGM 48 - Out of Control (Chesed Theme)
Blue Archive BGM 98 - Oxygen Destroyer (Perorodzilla Theme)
Blue Archive BGM 85 - Library of Omen (Hieronymus Theme)
The Battle Cats BGM - Ending Theme

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