Mario Maker - SGDQ Levels, Highlights, Feedback, and Discussion!

Описание к видео Mario Maker - SGDQ Levels, Highlights, Feedback, and Discussion!

Watch the race!    • Super Mario Maker, Team Streambig.net...  

Vote on level difficulty: http://www.strawpoll.me/10779217

For discussion about the event, go to 34:12

SGDQ Levels: https://makersofmario.com/worlds/view...

Thanks so much to everyone that supports the Mario Maker community! Lots of people put a lot of work into this so I'm glad everyone enjoyed the race! Huge shoutouts to Golden for his amazing job announcing, and all the level creators, players, level testers, hype crowd, people donating, audio people, and GDQ staff that made this another great event! It was a blast organizing this event once again, though it got a bit hectic at times xD Let me know if you have any comments or suggestions for next time!

If we are invited back for AGDQ, the current consensus is to make the levels just a touch shorter/easier. We decided on having each team start each level together so that it would make the race more intense. For declaring a winner, with a strict point-based system, one team might win with several stages left to play, which might make those stages a bit less interesting since there's no hope of coming back. An alternative for declaring a winner might be to try something like giving a 5 second headstart on the final level for each level that team is ahead by. So if it's 7 wins to 3 wins, the team with 7 wins would have a 20 sec headstart on the final level (and we can make that one longer/more epic). Then whoever wins the final level is the winner. This would keep it hype to the end, still give both teams a shot at winning, but we'd have an actual winner declared.



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