Every Practical Shaheen WS3 Loop Route

Описание к видео Every Practical Shaheen WS3 Loop Route

every route off almost every launch that anyone who doesnt lab themselves would ever want to go for (probably)

0:00 DF2, UF4, WS2, DB4
0:36 DF2, UF4
1:10 UF3, CH B4
1:32 UF3
2:06 CH 41
2:27 CH F3

ws3 hitbox doesnt hit at very close range, and the more off axis you are the closer it will hit up to a certain point. rule of thumb is to get enough hits to set up the range or to misalign yourself enoguh mid combo which you can do with df41 and ws1 in filler or with orbital and 41 as launchers. generally the more misaligned you are the more you need to delay the loop

ch [1, 2,] 2 picks up in the same way as orbital and b4 but you can also pick up with snk2 or ws1 if you really want. i dont care enough to record and edit routes off of multihit counterhits like [fcdf4,] 1, [f2,] 4 and all its variations, etc. you often ahve time to ssr manual snk2 or snkc ws1 to pick up from soem of the more obscure chs so they are good places to start if you care enough. labbing ws3 loops off heat dash launch is also miserable. you get a billion wall travel either way and the ws3s only do 1 damage each so frankenstein your own route if you care enough to

misc notes:

3snk fc df41 db2 is finnicky. hitting the fc df41 just before they hit the ground is the most consistent way ive personally found to make this work but i would never use it in match

you can technically connect 3 snkc fc df2 off db4 at some ranges

3snkc fc df2 is by far the most reliable way to set up loops and you can loop with an entire ssl/ssr. but obviously that depends on how you feel about 3snkc fc df2

in the 3snkc fc df2, df1, 3 route canceling 3snk and getting a fast ws3 is actually preferred

i abhor the 3snkc fc df2 d2 route. the d2 pickup is purely analogue timing and unbufferable, even if microdashing makes it "bufferable". the bigger 78 damage comboes off of it only work on bigs with a much bigger dash. if you can do it consistently then go for it but i think dash df1 is objectively the better filler here

the only time i would ever consider picking something up with d2, 3 in a real match is after a perfectly on axis df2/hopkick/etc launch. the 3 just slips between characters legs at some timings like it did in t7 and its just an awkward filler

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