Vecna 0 DM Tips | How to Run Vecna: Nest of the Eldritch Eye. Prequel to Vecna: Eve of Ruin.

Описание к видео Vecna 0 DM Tips | How to Run Vecna: Nest of the Eldritch Eye. Prequel to Vecna: Eve of Ruin.

DM Tips for DnD Vecna: Nest of the Eldritch Eye. Prequel to Vecna: Eve of Ruin. Check out more #dnd and #roll20 links in this description!

PLAYING VECNA
0:    • Vecna 0 | Playing D&D Vecna: Nest of ...  
1a:    • Vecna 1a | Playing D&D Vecna Eve of Ruin  
1b:    • Vecna 1b | Playing D&D Vecna Eve of Ruin  
2a:    • Vecna 2a | Playing D&D Vecna Eve of Ruin  
2b: Pending

DM GUIDE AND TIPS FOR VECNA
0:    • Vecna 0 DM Tips | How to Run Vecna: N...  
1:    • Vecna 1 DM Tips | How to Run Vecna: E...  
2: Pending

MORE VECNA
Don't Say Vecna:    • Don't Say Vecna | Running Up that Hil...  
Don't Say Vecna DM Tips:    • Don't Say Vecna DM Tips | Running up ...  
Curse of Vecna:    • Curse of Vecna by David Hartlage  

PLOT
1 - Find dead man, clues lead to catacombs
2 - Infiltrate catacombs and defeat cult
Note: Consider Kevori finding note on Delvin and handing it to party (otherwise, they may not search the body out of respect).

PC LEVELS AND CHALLENGE
Start L3 (CRs totaling 4+ are deadly)
Assumes 5 PCs.
CRs assume 5 PCs and are based on: https://slyflourish.com/the_lazy_enco...
I also increase CR1+ monster damage by x1.2 or more (see:    • Ramping Up Damage in D&D Using Token ...  )

PACING FOR 4 HOUR SESSIONS
Session 1 (~2.5 hours): Beginning, Dead Man's Message, Into Catacombs, Conclusion
Assumes a fast pace.
A more relaxed pace could go four hours or even 2 sessions..

MAPS
Use the adventure map
0. Consider Kevori finding note on Delvin and handing it to party (otherwise, they may not search the body out of respect).
7. Consider sharing possible collapse and making it a Dexterity Check.

IMAGES
Use the adventure art

MUSIC
Tabletop Audio: https://tabletopaudio.com/ (and in Roll20)
Beginning, Dead Man's Message: Dark City
Into Catacombs: Cave of Time
Area 15: Haunted Ramparts

TOKENS (append the following to d20play.com/tokens/)
WaterWierd.png
WaterWierdSewage.png

KNOWLEDGE
/w gm Delvin and Kevori Fearnehart are mercenaries employed by Lord Neverember to patrol the city. (8His)
/w gm The coat of arms depicting a blunted six-point crown is the crest of the Hallwinter family, whose lineage produced renowned knights throughout the Sword Coast. (10Int)
/w gm The image of a blank scroll is the holy symbol of Oghma, god of knowledge and patron to bards and wizards. (10Rel)
/w gm An emaciated hand with one eyeball in its palm Is the symbol of Vecna, a powerful lich and god of secrets known and feared on many worlds. (11Rel)

THANK YOU
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