🎮 Web-Based 3D Driving Simulator with Interactive Features 🌍🚗
Explore an advanced 3D driving simulator built with Three.js, complete with VR/XR support, environmental physics, and a variety of immersive experiences! Dive into a world of dynamic elements, including a driving vehicle, realistic sandstorms, snowfalls, dust clouds, and much more. Here's what this project includes:
🌟 Key Features:
Core Functionalities:
3D Environment Setup: Scene creation using THREE.Scene(), fog, environment maps, and dynamic lighting.
Vehicle Control System: Smooth acceleration, braking, steering, and tire dynamics.
Camera Modes: Includes multiple perspectives: Front, Back, Top, Inside, FlyCam, and Follow Mode for cinematic views.
Autopilot Mode: AI-assisted driving system that randomly selects smooth steering and speeds.
Visual Effects:
Sandstorm & Snowfall Generation: Procedurally created particle systems for desert sandstorms and snowy weather effects.
Dynamic Tire Tracks: Leaves tire marks based on speed and steering direction.
Collision System: Detects object interactions with damage deformation and interactive sound feedback.
Sound System:
Realistic engine sounds with adjustable profiles (classic, sport, truck).
Custom sound effects for braking, collisions, and environment feedback.
Integrated in-game radio with looping playlists and volume controls.
Interactive Elements:
Color Customization: Change the car's body color in real-time using the color picker.
UI Components: Speedometer, collision counters, health indicators, and fuel meters.
XR/VR Controls: Supports hand tracking, controller grips, and pointer lines for VR immersion.
Optimization & Resources:
Chunk-Based Lazy Loading: Modular loading of scripts to improve performance.
Models & Textures: High-quality GLTF models with PBR textures, environment maps, and texture wrapping for enhanced realism.
DRACO Compression: Uses DRACO decoding for compressed 3D model loading.
🔗 Resource Links:
draco_decoder.js - View Source
draco_decoder.wasm - View Source
draco_wasm_wrapper.js - View Source
Main Scripts:
runtime.js
main.js
Chunked vendor scripts for faster load times.
🛠️ How It Works:
Scripts are dynamically loaded based on development mode (CMS or local). The scene is updated per frame using requestAnimationFrame to ensure fluid rendering and physics-based interactions.
Try it for yourself! Don’t forget to like, share, and subscribe! 🎥✨
#threejs #WebGL #VR #XR #3DGameDevelopment #InteractiveSimulation #javascript
Live Demo: https://flaboy.com/
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