878. Death, upgrades, initial impression for Dead Cells: the Rogue-Lite Board Game

Описание к видео 878. Death, upgrades, initial impression for Dead Cells: the Rogue-Lite Board Game

0:00 CONTENT: Shifting probability distributions, love it!
0:10 Best watched at 1.75x speed.
0:20 Show Captions by holding your mouse over the [CC] icon.
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0:30 You can't do anything against 3 incoming damage.
0:45 End of run.
1:00 Four cells to spend
1:30 Two into the well...
3:00 It seems better to get upgrades per even cells, odd ones should go into the well.
4:00 Should be give to Beheaded NEXT run... not "this time".
(but you only get this when you died, the only time to spend Cells, so that's the same thing.)
4:40 Actually they go into the Beheaded deck, for any Beheaded you play next.
You must include all gained cards to any, and all Beheaded-specific cards to the particular Beheaded and leave Beheaded-specific cards for a Beheaded not in play in the tuck box.
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First impressions
5:30 Gradual changes of the Beheaded action cards..
5:45 Gradual changes of your equipment deck...
6:00 Bounded randomness of Biome content, of Enemy spawning.
6:10 aside from limited randomness, blueprints and decks have order as well.
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Super cool.
(Freeze seems to only take effect one round after you cast it)
But not bad for a first edition.
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references:
https://boardgamegeek.com/thread/3391... Official FAQ

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