Doom Eternal - Ultra-Nightmare

Описание к видео Doom Eternal - Ultra-Nightmare

A little bit late, but I finally managed to find the motivation to sit down and do this. I didn't expect this to take only about 3 hours and 30 minutes, was expecting 5:45:00 or so, but I guess when you just power through everything it's not that long. I believe I gave it 2-3 attempts some time earlier and died twice on Exultia and maybe somewhere on Cultist Base. So this is my only attempt past Cultist Base.

Graphics settings are set to max/ultra nightmare, FOV is 115.

Time start of level:
Hell on Earth: 0:00:00
Exultia: 0:10:10
Cultist Base: 0:27:25
DOOM Hunter Base: 0:50:23
Super Gore Nest: 1:12:43
Arc Complex: 1:28:36
Mars Core: 1:54:13
Sentinel Prime: 2:08:31
Taras Nabad: 2:14:13
Nekravol: 2:31:37
Nekravol – Part II: 2:43:00
Urdak: 2:52:54
Final Sin: 3:12:07

There were maybe 2 times I was close to dying on Cultist Base, but otherwise it's quite straightforward. My doom hunter boss fight was abysmal, felt like I wasted a good 5 minutes doing nothing there. I think once you get past Doom Hunter Base everything is in your hands, you get 2 sentinel crystals + ballista before Super Gore Nest and the chaingun + another crystal coming up soon afterwards. Kind of like when you get the rocket launcher in Doom 2016 to deal with imps the game is easy from there on out.

The only thing that legitimately frightens me late game are cacodemons taking you by surprise, as they do massive damage if they get too close. I think the only time I thought "I'm dead" was at the start of the outer section on UAC Complex when I got in the face of one, luckily he didn't hit me.

Some differences from how I played earlier:
Lock on for the rocket launcher, just forget about remote detonation, lock on is just way too strong. I personally find the remote detonate more fun, but lock on is just way stronger.
Shield on the chaingun, I haven't checked, but the damage difference between the 2 modes feel small, especially with the mastery. The shield is also incredibly useful on the first boss and some other situations.
Dashing once and letting it recharge before dashing again. The second dash recharge does not carry over if you do the second dash, so for example you have: 100% dash charge, do 1st dash - 50% charge - 55% charge, do 2nd dash - 0% charge. 5% is wasted (no idea about the exact number). While if you time your dash perfectly when you hit 100% charge you don't waste any time, though I haven't quite got the hang of it yet and it might not make that much of a difference.

I switched around some keybinds, most notable I switched use/glory kill to mouse wheel down and grenade to E. I finally found keybinds I am overall comfortable with, there was just always something that didn't quite feel right, but now it's all good. I'll leave a list at the bottom of the description.

Thanks for watching.

Keybinds:
W,A,S,D - Movement
Space - Jump
Mouse1 - Fire
Mouse2 - Weapon Mode
Mouse Wheel Down - Use/Glory Kill
Mouse Wheel Up - Change Weapon Mode
1 - Shotgun
2 - Heavy Machine Gun
3 - Super Shotgun
4 - Plasma Rifle
T - BFG
Q - Rocket Launcher
R - Ballista
Shift - Dash
E - Throw Grenade
Z - Chaingun
F - Flame Belch
CTRL - Chainsaw
C - Change Equipement
V - Crucible

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