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Скачать или смотреть Accessing Values from Another Script in C# without CS0120 Error

  • vlogize
  • 2025-04-14
  • 6
Accessing Values from Another Script in C#  without CS0120 Error
how can i access the values of an other script without getting this error: CS0120:An object referencc#unity game engine
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Описание к видео Accessing Values from Another Script in C# without CS0120 Error

Learn how to resolve the CS0120 error in Unity C# by accessing values from another script efficiently. A step-by-step guide for beginners.
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This video is based on the question https://stackoverflow.com/q/68395902/ asked by the user 'SAL55' ( https://stackoverflow.com/u/16253025/ ) and on the answer https://stackoverflow.com/a/68399412/ provided by the user 'Barreto' ( https://stackoverflow.com/u/14694660/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: how can i access the values of an other script without getting this error: CS0120:An object reference is required for the non-static field?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Accessing Values from Another Script in C# without CS0120 Error

Unity developers often encounter challenges when trying to interact with other scripts, particularly issues related to accessing variables. One common error encountered in C# is the CS0120: An object reference is required for the non-static field, method, or property. In this guide, we will explore the causes of this error and provide effective solutions, enabling you to access values from another script seamlessly.

Understanding the Problem

When you attempt to access a variable defined in another script, such as front_depth from the ChangeCamera script, you might encounter the CS0120 error. This often happens because you are trying to access a non-static variable without an instance reference of the containing class. Non-static variables require an object of the class to access them, unlike static variables, which can be accessed without an instance.

Example Scenario

Let’s say we have the following setup in Unity:

You have a script named ChangeCamera where front_depth is defined.

You want to access front_depth from another script called Control. Here’s the problematic code:

[[See Video to Reveal this Text or Code Snippet]]

This code will throw the CS0120 error because you're trying to access front_depth statically without creating an instance of ChangeCamera.

Solution Steps

To resolve this issue, and access variables from another script appropriately, follow these steps:

Step 1: Create an Instance of the Target Script

You need to create an instance of the ChangeCamera class to access its non-static variables. This can be done using the GetComponent method. Here’s how you can do it:

[[See Video to Reveal this Text or Code Snippet]]

Step 2: Modify the Target Script

Ensure that the variable front_depth in the ChangeCamera class is declared as public. Here’s how the modified ChangeCamera class should look:

[[See Video to Reveal this Text or Code Snippet]]

Step 3: Alternative: Use Static Variables

If your game design allows, you can also define front_depth as a static variable. This means you won’t need an instance of the class to access it:

[[See Video to Reveal this Text or Code Snippet]]

With this approach, you can simply use:

[[See Video to Reveal this Text or Code Snippet]]

Considerations

It's advisable to use instances whenever possible, as static variables can make it harder for others to understand and extend your code.

Remember that non-static variables can't be accessed outside their methods unless you have a proper instance of the class, similar to how private variables cannot be accessed outside their class.

Conclusion

By understanding the nature of static and non-static variables in C# , you can effectively manage script interactions in Unity. Whether you choose to create instances of your classes or opt for static variables, solving the CS0120 error is straightforward with these techniques. Applying these best practices not only builds robust scripts but also fosters collaboration and code-sharing in game development.

If you have any questions or need further clarification on this topic, feel free to ask! Happy coding!

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