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Скачать или смотреть Beyond Play: Games as Catalysts for Tech, Creativity, & Interdisciplinary Collab (Georgios Pappas)

  • Purdue Polytechnic Institute
  • 2025-11-20
  • 48
Beyond Play: Games as Catalysts for Tech, Creativity, & Interdisciplinary Collab (Georgios Pappas)
Purdue UniversityHigher EducationPurdue PolytechnicPurdue Polytechnic InstituteApplied and Creative Computing
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Описание к видео Beyond Play: Games as Catalysts for Tech, Creativity, & Interdisciplinary Collab (Georgios Pappas)

Beyond Play: Games as Catalysts for Technology, Creativity, and Interdisciplinary Collaboration

Abstract: Games and gamified tools, today, are no longer confined to entertainment; they have become powerful means for innovation across diverse domains. This presentation explores how game development—especially in the realm of serious games—intersects with cutting-edge and
advanced technologies such as the Internet of Things (IoT), Artificial Intelligence (AI), Photogrammetry, GIS for autonomous systems and more. From developing immersive training platforms for autonomous vehicles and drones, to transforming cybersecurity education, to simulating sustainable solutions for environmental conservation and waste management, and to
crafting interactive explorations for humanities and arts, games open up powerful opportunities for applied innovation and impact.

Within Purdue's School of Applied and Creative Computing (ACC), collaboration among its diverse majors may offer fertile ground for developing such new frontiers. Yet the opportunities extend even far beyond ACC: partnerships with departments in engineering, business, humanities and other departments may enable even richer and more impactful projects. Such collaborations may combine deep technical expertise, creative storytelling, critical inquiry, and domain-specific knowledge to address real-world challenges.

This talk highlights existing projects and outlines pathways for cross-disciplinary collaboration, inviting participants to imagine how “Games-beyond-Games” can serve as bridges between technology, creativity, and society. It will try to connect the dots revealing avenues between
otherwise thought as independent (sub)fields.

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