The Ultimate Shipbuilding Guide For Barotrauma 🔨

Описание к видео The Ultimate Shipbuilding Guide For Barotrauma 🔨

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0. Planning 1:29
1.Staging 3:43
2. Exterior Walling 17:54
3. Hulls & Gaps 19:37
4. Wiring 21:49
5. Quality Of Life 27:04
6. Extras 28:43

Steam Guide(Cannot express how useful this is)
https://steamcommunity.com/sharedfile...

Barotrauma Discord
(They have a chat where you can ask any questions about shipbuilding)
https://discordapp.com/invite/xjeSzWU

Oreo's video
   • Barotrauma Submarine Editor Tutorial ...  

The Offical Master Class
   • Submarine-building masterclass (at 15...  

Barotrauma is a side-scrolling role-playing video game developed by Finnish studio Undertow Games and published by Daedalic Entertainment.
Barotrauma takes place in the distant future, on a submarine traversing the inhospitable oceans of Europa, one of Jupiter's moons. The player is assigned a job on the submarine and must coexist with other crewmen aboard the vessel. Barotrauma largely takes place inside submarines submerged beneath Europa's ocean. At the start of each game, players are assigned a "job", which may provide them access to specialized traits and equipment. The submarine's crew are given a mission, which may involve hauling cargo from one outpost to another, hunting hostile undersea wildlife, or recovering alien artifacts. The players are then free to act at their own discretion for the duration of the round, with few, if any, additional objectives provided by the game itself. Various hazards will frequently jeopardize the submarine's voyage, such as hostile fauna, parasite outbreaks, and player-controlled traitors. Player incompetence can also be a source of disaster, as improperly-maintained ship equipment (such as nuclear reactors or oxygen generators) can quickly render the submarine inoperable. Crisis management is a recurrent theme in moment-to-moment gameplay, as players are implicitly encouraged to use their job skills to both avoid and mitigate disaster. In the event that the submarine's hull is damaged, water will begin to flood the vessel, which damages submarine structures and significantly impedes player movement; without appropriate equipment, a player trapped in a flooded segment of the sub is liable to suffocate, or in areas with high water pressure, be crushed via barotrauma. As the submarine effectively functions as a lifeline for its crew, an irreparably-damaged vessel often signals the end of around.

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