LEGACY Retold Advanced Trigger Tutorial - Part 2 Variables, Loops, and Storage

Описание к видео LEGACY Retold Advanced Trigger Tutorial - Part 2 Variables, Loops, and Storage

This starts with introducing variables. These are used as bread and butter for a lot of the triggers so it is important to know them. Next I move onto showing for the for loops can help save a ton of time when working with players and different units. I include the nesting of loops too to make additional time saves. Final concept introduced is storage which is a mechanism to allow variables to be saved and retrieved at a later time in other triggers - kind of like QVs but for other data types too. I round off with a demonstration of what has been learned in order to track kills and grant gold to players - for all players in just one trigger.

Комментарии

Информация по комментариям в разработке