Super Robot Wars IMPACT - Playthrough - Scenario 094: Machine Robo - Flame - Chapter 4-5

Описание к видео Super Robot Wars IMPACT - Playthrough - Scenario 094: Machine Robo - Flame - Chapter 4-5

Super Robot Wars IMPACT - Part 3: Galaxy Showdown - Chapter 4: Cosmos Quake - Chapter 4-5 (Scenario 094): Machine Robo - Flame

(Note that some values may change depending on if you are playing on Normal Mode or Hard Mode. Also, to view the video cutscenes displayed properly, if there is one in the stage, you can watch the video made by Mecha Games containing all of the game's cutscenes, which I added to this playthrough's playlist so you don't need to search it)

Victory Condition: Defeat all enemies.
Defeat Condition: All allies defeated.

Skill Point/Ability Point: Defeat 3 enemy units by turn 2 - enemy phase --- Did I get it?: Nope ❌
[Comment: For the Skill Point, simply send Power Raiser, Triple Jim, Rod Drill, Blue Jet, *Jingi Mk 2 and *Glovine (the ones marked with * appear only if you previously fulfilled the corresponding secret requirements) to deal with the 3 Kyasumodons near the place where your units appear. Just make sure to counterattack every incoming attack from the Kyasumodons during enemy phases, but it shouldn't be too difficult if you upgraded your Machine Robo units previously. In my case I decided to skip this Skill Point.]
Total Skill/Ability Points in my playthrough with this stage: 78

Secrets:
*Mental Concentration skill: Convince Guldy with Rom Stoll, and then with Leina Stoll.
*New Super Alloy Z upgrade part: Found in a container located behind a wall to the east of the map (see 38:08).
*Space Alloy Gren: Found in a container located to the north of the map (see 10:04).

Beginning Player Units: Power Raiser (Leina Stoll), Triple Jim, Rod Drill, Blue Jet, *Jingi Mk 2 (Kina, Koron), *Glovine [the ones marked with * appear only if you previously fulfilled the corresponding secret requirements].
Player Reinforcement (turn 3 - player phase): One battleship, and 10 other units.
Player Reinforcement (when Guldy's HP is below 90% HP): Kenryuu (Rom Stoll).

Beginning Enemy Units:
Diondra - lv55 (HP 47400, doesn't retreat; Money 8000)
Devil Saturn 6 - lv55 (HP 42300, doesn't retreat; Money 7000)
Kyasumodon (x3) - lv48 (HP 9500, Money 2000)
Zarios (x3) - lv49 (HP 9480, Money 2000)
Falgos (x3) - lv48 (HP 9480, Money 2000)
Iron Sand (x6) - lv49 (HP 10800, Money 2500)

Enemy Reinforcement (when the number of existing enemy units is less than 8 units):
Mizuchi (x3) - lv52 (HP 12750, Money 3000)
Iron Sand (x9) - lv49 (HP 10800, Money 2500)
Guldy - lv55 (HP 54200, doesn't retreat; Money 12000)
Gadess - lv56 (HP 61600, doesn't retreat; Money 25000; !Appears when Guldy's HP is below 90% HP)

Items Drop: Space Abacus (Mizuchi), Mars Bowl (Devil Saturn 6), Repair Kit S (Iron Sand), Propellant Tank S (Iron Sand), Large Generator (Guldy), 15000 Money (Diondra), Solar Sail (Gadess)

Unit Acquisition: Kenryuu (Rom Stoll), Power Raiser (Leina Stoll), Triple Jim, Rod Drill, Blue Jet; *Jingi Mk 2 (Kina, Koron), *Glovine [you get the ones marked with * only if you previously fulfilled the corresponding secret requirements].
Units Only Available During Scenario: None.
Units Who Leave After This Scenario: None.

Info taken from Akurasu Wiki SRW Impact (https://akurasu.net/wiki/Super_Robot_...) Complete Chart website and from the Strategy Guide by joekage available on GameFAQs for SRW Impact (https://gamefaqs.gamespot.com/ps2/567... ), if you want to know more. Also, if you don't know how to read japanese and want to know what is the story about in this stage, I recommend reading MNeidengard's Guide and Walkthrough available on GameFAQs, in the SRW Impact page (https://gamefaqs.gamespot.com/ps2/567... ).

Playthrough made by Chozomaster! If you liked it you can watch more of my videos on ‪@Chozomaster-rc3dz‬.

#letsplay #superrobotwars #superrobottaisen

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