The Mind of Samsora and Tweek: Escaping Ledgetraps

Описание к видео The Mind of Samsora and Tweek: Escaping Ledgetraps

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SUMMARY
- Mix up timings on ledge setups
- Begin getups as opponents land with an aerial
- Getup immediately if opponent is out of position
- Reactive ledgetrappers stay grounded and use lots of shield
- Mainly jump and drop off double jump vs reactive players
- never aerial/nairdodge immediately after jumping against reactive ledgetrappers
- use double jumps and late aerials/airdodges to cross up your opponent and get to centre stage
- Players which move, attack and jump as they ledge trap are preemptively ledgetrapping
- Use immediate aerials to catch opponents jumping/moving as they ledge trap
- Use all getup options occasionally against preemptive ledgetrapping
- Mix up drift after jumping from the ledge
- Don't play overly defensive after getting up onto stage, escape the corner patiently (vid on this)!
- Think about your opponents characters options e.g GnW could kill with d smash but not bair so jump
- If your opponent is waiting near the ledge not in shield be wary of ledgetrumps
- Never roll to avoid a ledgetrump/regret
- Double jump aerial to punish opponents laggy moves instead of get up attack
- Get up attack to punish opponents charging a smash attack or cover the ledge with a persistent hitbox e.g. Wario Chomp

This is a Super Smash Bros Ultimate tutorial on how to escape ledgetraps and return to stage. Please let me know in the comments if you learnt anything and what other areas of the game you would like me to go in depth into.

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Music:

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