Dawn of War 2 - The Eternal War (Sync-Kill Montage)

Описание к видео Dawn of War 2 - The Eternal War (Sync-Kill Montage)

The project I worked on all week is finally finished! Just a complimentary montage to the "Clash of the Giants" montage I did earlier. Enjoy!

Music

Space Marines: Glory of Sparta (God of War 2)
Orks: Labor of Destruction (God of War 3)
Eldar: Rapture of War (God of War 3)
Tyranids: Depths of Hades (God of War 3)
Chaos: Battle in the Bog (God of War 2)
Credits: God Of War II - Main Titles (God of War 2)

*Disclaimer*: I will not show syncs that are just the same animation with a different model. If a unit you expected to see wasn't shown it was either because I showed it in the Clash of the Giants or another unit in the montage already used it. This montage will show off only UNIQUE animations to each race.

Q: Why are so many Orks victims of the kill?

A: It is an odd reason. For some reason certain races are more inclined to cause the other sync kill to occur. For example, we tried forever to get the Chaos Lord to use both sync kill animations for the Space Marines. It just wouldn't happen and he kept using the same animation again and again. We found that apparently Orks have the highest chance to incur the other sync kill on them. So in order to show off all the kills we had to use alot of Orks.

Q: Why did you show off the Dreadnought? Isn't that a redundant animation?

A: I threw it in there to extend the time of the song and also pay attention to the Ork he throws went. Then you'll see why, just a silly moment I wanted to save.

Q: How long did the video take?

A: Took a whole week of work, hours of shifting through replays and snippets of film and that was just the first phase.

Q: Why don't you have it in HD!?

A: Limitations of my movie software. You have no idea how I wished I knew where to find something better than Windows Movie Maker. Tell you what, you point me in the direction of video software that fulfills the following requirements and you may see an HD remake.

1. Software must be easy to get a grasp of and get into quickly.

2. Allow for creativity for shifting and effects etc.

3. Not too pricey

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