Old-school dungeon and hexcrawl keys can feel brutally short: “Broken shrine. Rats.” “Haunted monument. Treasure buried.” And if you’ve ever stared at that and panicked, you’re not alone. The trick is realizing those sparse entries aren’t missing “read-aloud text”—they’re meant to be run as prompts at the table.
In this video, I give you a simple, fast method to expand any dungeon key or hexcrawl key into playable content without writing paragraphs. You’ll get a clean 3-line expansion (first impression, interaction, consequence), a reliable two-sentence read-aloud approach, and a “key card” format you can prep in minutes. I also walk through a haunted monument mini scenario so you can see how it plays when the party investigates something you didn’t pre-plan.
If you’re doing OSR prep and want more practical tools for dungeon keying, hexcrawl procedures, and running the table smoothly, hit subscribe.
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