Heroes Of Newerth Midwars (No Mic) - Corrupted Disciple Fails

Описание к видео Heroes Of Newerth Midwars (No Mic) - Corrupted Disciple Fails

Step into the dark and electrifying world of Heroes of Newerth with this intense gameplay video, featuring the malevolent and power-hungry Corrupted Disciple! Once a noble warrior, the Corrupted Disciple has been twisted by dark energy, now wielding his corrupted powers to drain and dominate his enemies. Watch as I take on the role of this sinister hero, channeling his dark energy to overwhelm opponents and control the battlefield.

Corrupted Disciple excels at punishing enemies who dare to stand against him, using his abilities to weaken and wear them down over time. His relentless pursuit and ability to sustain himself in fights make him a constant menace in any confrontation. Join me as I showcase the dark strength and ruthless efficiency of Corrupted Disciple, navigating through fierce skirmishes and executing calculated plays. Don’t miss the electrifying battles and strategic domination as we harness the power of corruption to claim victory in the world of Newerth!

And here's a section with the skills and their descriptions:

Electric Tide
Deals 35/55/75/95 to 75/115/155/195 Magic Damage to enemies who get hit by the Electric Tide. Enemies take more damage the further away they are and damage is dealt on both expansion and contraction. Grants 800 day and night clearvision around the Corrupted Disciple for 4 seconds.

Corrupted Conduit
Applies a link to the target enemy. While linked, adds a charge of Corrupted Conduit to self and target every 0.2 seconds.
The link breaks after 10 seconds, if sight of target is lost, or if the target moves more than 800 units away.

Once the link is broken, stolen damage is retained for 13 seconds. Grants 800 day and night clearvision around the target while linked. Maximum of 50 charges.

Static Discharge
+3/6/9/12% Movement Speed
Applies Static Discharge and deals 50/80/110/140 Magic Damage to enemies that uses an ability or item that is targeted at Corrupted Disciple.

Overload (Supercharged)
Shoots a jolt that bounces twice every 0.8/0.7/0.6 (0.7/0.6/0.5) seconds that does 37.5/50/62.5 Physical Damage to target with Corrupted Conduit effect on them. Otherwise, the lowest Health target in a 525 area around the Disciple is targeted. Applies Jolted for 3 seconds to the targeted unit. Adds a charge to Jolted every time the same unit is hit.

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