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Скачать или смотреть 18 Hidden Interactions That Will CHANGE How You Play Baldur's Gate 3

  • Toyhouze
  • 2024-08-20
  • 77911
18 Hidden Interactions That Will CHANGE How You Play Baldur's Gate 3
toyhouzebg3baldur's gate 3baldurs gate 3baldurs gate iiifighterdruidclericwizardsorcererrangerpaladinbardbarbariandurgedark urgepatch 7click heelsboots of speedpower word killbhaalswimming with the shadowsmintharabardic inspirationnecromancy of thaytarnished charmcauldron of boiling theriacunderdarkgehkgalebadgermizorastillmakercraterflesh glovesvaleriaflorrickclan flameshadeelder brithvarnerenere's headfather lorgan
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Описание к видео 18 Hidden Interactions That Will CHANGE How You Play Baldur's Gate 3

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Timestamps
00:00 Keep Power Word Kill Permanently
01:21 Swimming with the Shadows
02:00 Guild Wars 2: Janthir Wilds
04:07 These INSANE Boots are Actually BROKEN
05:39 Companion Minthara in Act 1
06:44 Infinite Bardic Inspiration from THIS item!
07:28 These 5 Classes Have a Secret Bonus Most People Don’t Know About
08:51 Tarnished Charm to Speak Easier from the Grave
09:49 The Hidden Cauldron of Boiling Theriac
10:44 Infinite XP Trick in the Underdark
11:29 Infinite Damage with Gale
12:12 Badger Burrow to get Around Locked Gates
12:39 Get Mizora to Join You
13:37 This Very Rare Weapon is Very Hidden
14:01 Get Valeria to Join You
14:54 Infinite Damage with Vents
15:42 Get Counsellor Florrick to Join You
16:32 Get Clan Flameshade to Join You
17:15 Use THIS to Steal the BEST Spellbook in the Game

How to Keep Power Word Kill Permanently
First up is how to keep Power Word Kill Permanently! Usually this spell is a one-time use, which is fair considering this incredibly powerful spell instantly slays any target as long as they have 100 or fewer health points remaining - absolutely amazing. This Level 9 Enchantment Spell is earned by playing as the Dark Urge and embracing your Urge in Act 3. However, to keep this spell permanently and use it over and over as many times as you like, you’ll need to be either an Enchantment Wizard or a Sorcerer with Twinned Spell. The reason for this is because if you cast Power Word Kill on yourself, the spell doesn’t get removed - probably because you’re dead and some trigger doesn’t activate. So by always using it on yourself and another target you’ll always keep this spell. This gives the spell new life as a sort of “if I die, I’m taking you with me” functionality, which is really cool. Twinned Spell on a Sorcerer will cost you 9 Sorcery Points, but with the Shield of the Devout or Undevout you can get infinite Sorcery Points, or even better as a level 10 enchantment wizard you get Split Enchantment, allowing you to always choose two targets for your enchantment spells passively without a cost - and Power Word Kill is an enchantment spell. Either way, it’s an incredibly powerful spell that you can keep permanently if you’re a sorcerer or a wizard.

Swimming with the Shadows
And next up is some very interesting hidden dialogue. In act 2 on the Moonrise Towers Docks, you can actually use your Illithid powers to drive Acolyte Marls, the man responsible for checking the cargo, to go insane and start shouting about “worms in their heads, worms all over.” And then you can give him some gentle encouragement and tell him he’d best wash them off - causing him to jump off the docks to his death. Not only is it satisfying to see another Zealot disturbed by witnessing the event during an evil playthrough, but during a Dark Urge playthrough it also awards Inspiration.

These INSANE Boots are Actually BROKEN
And next up - did you know boots of speed doesn’t actually give your enemies disadvantage on their opportunity attacks, but instead gives it to you? We can confirm this by looking at the combat log - as you can see, our enemy does not have disadvantage on their opportunity attacks as we provoke them, and then if we get nice and close to an enemy, use Click Heels and command, approach to force an opportunity attack, we can see in the combat log WE actually have disadvantage on OUR opportunity attacks!!

If you take a peek at the code you can actually see that the issue is that Disadvantage is being applied to attackroll instead of attacktarget

If you love these boots like I do, hopefully they get fixed in Patch 7, and for those of you wondering - you can get the Boots of Speed by curing Thulla, the Ironhand Gnome who is wounded near Spaw in the Myconid Colony. Interestingly, there are a lot of ways to cure Thulla, from using the Duergar Antidote, any antidote, casting lesser restoration or protection from poison on her and even Lay on Hands all work to cure her. Once cured, you need to offer to save her friends as well. And even if these boots don’t give your enemies disadvantage on opportunity attacks and instead give that to you, doubling your movement speed for the cost of a Bonus Action is still amazing.

#bg3 #baldursgate3 #ad

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