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Скачать или смотреть How to Inherit Methods in Lua for Cleaner Code

  • vlogize
  • 2025-09-21
  • 1
How to Inherit Methods in Lua for Cleaner Code
How to inherit method?lua
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Описание к видео How to Inherit Methods in Lua for Cleaner Code

Learn how to simplify method inheritance in Lua by leveraging existing methods to reduce code duplication. Get practical examples to master this concept.
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This video is based on the question https://stackoverflow.com/q/62730636/ asked by the user 'Gigabait' ( https://stackoverflow.com/u/9868149/ ) and on the answer https://stackoverflow.com/a/62731964/ provided by the user 'luther' ( https://stackoverflow.com/u/3574628/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How to inherit method?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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How to Inherit Methods in Lua for Cleaner Code

In object-oriented programming, method inheritance allows a new class (or table in Lua) to utilize methods defined in an existing class. If you’re working with Lua and would like to implement method inheritance, you're in the right place!

In this guide, we’ll explore a typical scenario where you need to inherit methods from one constructor to another while preserving unique functionality for the inherited constructor. Let's dive into the problem and its solution step-by-step.

The Problem

Imagine you have a Lua table that acts like a class containing several methods, including a method called GetName. You also want to create another table that inherits the functionality of GetName and adds its own unique method, say GetInheritName. Here’s a brief look at the code structure you're working with:

[[See Video to Reveal this Text or Code Snippet]]

In the current implementation, the CreateInherited method is defined separately, making it a bit redundant. This redundancy can lead to increased maintenance effort and potential bugs.

The Solution

Simplifying the Inheritance Logic

To eliminate repeated code, we can simplify the CreateInherited method. Instead of creating a new empty table, we can call the existing Create method within CreateInherited. This way, we start with a fully-formed object and simply add any additional methods required.

Here’s how to do it:

[[See Video to Reveal this Text or Code Snippet]]

Key Changes Explained

Using the Existing Method:

By calling self:Create(name), we instantly have an object (tbl) that already has the name variable and the GetName method defined.

Adding New Methods:

We then simply define any new methods specific to the inherited object (in this case, GetInheritName) without needing to set up the name again.

Return the Object:

Finally, we return the updated table, which now has access to both GetName and GetInheritName.

Putting It All Together

With these changes, the following code will now behave as expected:

[[See Video to Reveal this Text or Code Snippet]]

Now both Man and Woman instances can call their respective methods seamlessly, making your code more efficient and maintainable.

Conclusion

Inheriting methods in Lua doesn't have to be complex! By leveraging existing functionalities and minimizing redundancy, you can create a cleaner and more efficient codebase. Using this approach helps maintain clarity in your code, making it easier to understand and modify in the future.

If you have further questions or need clarification on any part of this process, feel free to leave a comment below! Happy coding!

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