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Скачать или смотреть Hexachromatic Hierarch Solo Magna Light Kengo (天元ソロ 光マグナ 剣豪)

  • randomysteryX
  • 2025-03-16
  • 9171
Hexachromatic Hierarch Solo Magna Light Kengo (天元ソロ 光マグナ 剣豪)
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Скачать Hexachromatic Hierarch Solo Magna Light Kengo (天元ソロ 光マグナ 剣豪) бесплатно в качестве 4к (2к / 1080p)

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Описание к видео Hexachromatic Hierarch Solo Magna Light Kengo (天元ソロ 光マグナ 剣豪)

0:00 - start
4:43 - 80%
8:57 - 60%
13:44 - 40%
19:07 - 39%
23:50 - 15%


With Fif rebalance, this is a much easier route than before for getting Hexa trophy. Works with any element start and doesn't require any sacrifice characters. No chickens were harmed in the making of this video.


General notes
Try to upkeep Fif buffs on everyone. Guard until turn 3 and then turn 4 call Beelzebub and start debuffing from there. Ideally you DON'T start with Light/Dark this time since it's a bit hard to have 5 skills ready in the early setup turns. But you can usually tank one 5 skills omen and still be fine. Don't use Yatima until you have passed the Water/Earth phase. To maintain your ougi loop you will sometimes need to click buttons, so try not to use Fif skills unless they are needed. Yatima can/should be replaced with Orologia, it makes the final 15 even easier.


Fire/Wind
Ougi on every turn. 36 hits can be cleared with:
Cosmos 12 + Horus buttons/summons/etc
Cosmos 311
Decimate + Twin coil + Horus buttons/summons/etc
No more doubt + full charge bar + summons

Note that a full chain attack with MC single ougi is 25 hits and double ougi is 27 hits. You can count from there if you're not sure.


Water/Earth
Alternate ougi on and ougi off for FC/4 TA respectively. You can either guard or tank the occasional FC omens if you don't have FC ready, since Guts/Magic Rebirth makes it pretty trivial.
Save 000 first call for 2M hit count and 000 cancel for FC omen. Sometimes like this run you hit a 20M omen which means you don't need the cancel for this phase but it's safer to have it ready.


Light/Dark
Alternate ougi on and ougi off for 10 debuffs/5 skills respectively. Don't click any skills unless you're using it to cancel 5 skills omens.


Guard 40 with full hp, 3 stacks or less should be easily survivable, 4 stacks might be close.

On 40-15 the only hard omen is 40 hits. You can cancel them by clicking or just guard it. If you're close to 15 just guard it because you will need your skills ready for final burst.

15-0 dpt check is a bit tight for Magna so make sure you do the skills and summons in a similar sequence. You want to have no more doubt and Cosmos 3 used before Yatima call, and have a second Yatima call for the final turn.


Overall the difficulty post Fif is not too bad, probably slightly easier than Magna water, but after testing this I still think it's harder than Luci Zero which is pretty funny.

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