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Скачать или смотреть Every Unused Move In Sonic The Fighters

  • HomemadeHoney
  • 2025-11-02
  • 6835
Every Unused Move In Sonic The Fighters
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Описание к видео Every Unused Move In Sonic The Fighters

Its finally here, i never have to talk about these moves ever again.
Enjoy the video :)

Every Unused Move ( I Hope )

Yes this list does include mechless eggman's moves as they are technically unused as he was never playable but that's for you to judge

Heres the list of all of the moves featured in the video with there hex values

All are listed in Hex : )

Also some moves have notes from me lol

Defense Moves
fighting vipers block leftover 6E 00

Fighting Vipers Hit During Block? 3E 00

unused barrier animation 3F 00

Crouch Block 3C 00

Another Crouch Block 40 00

Barrier hit unused? 3D 01

Stepping/Dashes

Unused Defense Dash 31 00, 32 00, 33 00, 34 00, 35 00, 36 00 37 00

Amys Unused Steps

0A 00, 0B 00, 0D 00 And 0E 00

Amy unused Walk

13 00

Barks Unused Steps

7C 00, 7E 00

Mechless Eggman steps unused

48 00, 49 00, 4b 00 4C 00

Universal Steps unused

4a 01 4b 01

Universal Skip unused

63 01


Grabs

Unused Tails Grab Attacker 2D 01

Unused Tails Grab Receiver 2e 01 Only difference for tails is that it doesn't have its own camera like the others most likely for when the beta camera was used

Unused Espio Throw Attacker 31 01

Unused Espio Throw Receiver 32 01

Unused Amy Grab Attacker 67 00

Unused Amy Grab Receiver 68 00

Foot Stomp Attacker 61 01

Foot Stomp Receiver 62 01

Honey Sexy Grab Attacker 9F 01 The model 2 devs are out of pocket for calling it this : (

Honey Sexy Grab Receiver A0 01

Unused Metal Sonic Grab Attacker 50 01 Same as default but no camera just like tails : (

Unused Metal Sonic Grab Receiver 51 01





Animations

Sonic and tails unused entrance 8B 01

Honey Grooming Idle Animation FC 01

Sonic Leap 7C 01

Unused Victory Anims

Bark: EB 01
Sonic?: EE 01

Unused Fang Win: 6A 01 only difference is that its faster and no start up

Unused tails Win: 6E 01 only difference is that its faster and no start up.

Unused knuckles Win: 71 01 only difference is that its faster and no start up.

Unused Losing Anims

Amy: EA 01, F8 00 Most likely ment when a tie happens

Knuckles: 89 01 SAY IT WITH ME ITS FASTER AND HAS NO START UP WOW SO ORIGINAL

Mechless eggman: f6 00

Bean: AA 00


Projectiles

FYI Projectiles have there own ids as they aren't there own moves

Unused Normal Cork. 0

Most likely to help the developers find where the projectiles are at in a moves data


Floating Bomb. 7

Heart Projectile. 6

Flying Hand Projectile. 5

Faster Bean Bomb Kick . 9

Invisible Corks 12 - 1F

All have About the same damage however some don't have shadows


MELEE MOVES

Forward Fly Unused 1F 01 Most known from tails automatic mode

Round House Tounge Punch 96 01 Last hit is missing a hitbox

Unused Get-Up C0 00 C1 00 In beans animation table but is never used

Skip Punch EA 00 . Skip Punch Into Skip Kick E9 00

Backwards spin dash Sonic 1A 01

Backwards Spindash Espio 51 00

Volley Spike 93 01

Tails Faint Spindash 59 01

Submarine Snipe Unused Version 54 00

Low Clap 95 00 What if you wanted Low Clap. But god said SIT PUNCH. : (

Golf Swing 56 01

Sonic Spin Jump Forward C6 01

Sonic Spin Jump Backward C7 01

Twirl Skip Kicks E7 00

Backflip 5E 00

Beta Sonic Spindash 0D 01

Unused Turn Around 24 01

Unused Hyper Start 06 02

Mechless Eggman Wind Up Finisher FC 00 Fun fact this move originally belonged to tails as mechless eggman as build off of beta tails moveset. : )

Unused Dives 2F 00, 30 00 btw if it misses it has 160 frames of endlag.

Barks Barrier walk Unused A4 01

Barks Barrier Punch Unused A5 01

Legman Bombs

2A 01

2B 01

2C 01

UNKNOWN MOVES
these are moves that i don't know what they would have been for

38 00, 39 00 3A 00

Named as DOMI in code perhaps his could be for an unused characters walk and dash?

MOVE TOTAL if you include everything including projectiles and mechless eggmans moves

112 UNUSED MOVES "if mechless eggmans used moves are included" thats alot of moves.

97 Unused moves if you don't include mechless eggmans used moves

theres also a few more mechless eggman stuff i missed so ill list them now

mechless eggman barriers

Anim 41 00

Start 43 00

End 42 00

Idle Anim 44 00

Backward walk 4d 00

Forward walk 4e 00

Faster forward walk 4f 00

Position Changes 45 00, 46 00

Forward dash 4A 00

Backward Dash 47 00

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