Using Meshes as Masks for Post Process Effects in Unreal Engine.

Описание к видео Using Meshes as Masks for Post Process Effects in Unreal Engine.

In this video, I show how to use meshes as masks for post process effects in Unreal Engine, with or without occlusion culling. A quick and practical guide, with a link to the code included.

Material code: https://blueprintue.com/blueprint/imh...

Комментарии

Информация по комментариям в разработке