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Скачать или смотреть How to Solve the ArgumentOutOfRangeException in Unity C# When Accessing List Items

  • vlogize
  • 2025-04-10
  • 4
How to Solve the ArgumentOutOfRangeException in Unity C#  When Accessing List Items
ArgumentOutOfRangeExeption for if statementc#unity game engine
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Описание к видео How to Solve the ArgumentOutOfRangeException in Unity C# When Accessing List Items

Discover effective solutions to address the `ArgumentOutOfRangeException` when using if statements in Unity C# . Learn best practices for handling item lists safely!
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This video is based on the question https://stackoverflow.com/q/75408312/ asked by the user 'JimmyBinoculars' ( https://stackoverflow.com/u/19172246/ ) and on the answer https://stackoverflow.com/a/75410507/ provided by the user 'Banana828' ( https://stackoverflow.com/u/21053692/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Tackling the ArgumentOutOfRangeException in Unity C#

In the world of game development using Unity and C# , developers often encounter various errors—one of the most common being the ArgumentOutOfRangeException. This typically occurs when you're trying to access a position in a list that doesn’t exist. In this guide, we’ll explore a specific case of this exception related to if statements, and how we can manage list items effectively to avoid it.

Understanding the Problem

When working with lists in C# , a common operation is to access their elements using indices. For example, if you have a list called items, you might want to check if the first item (items[0]) is null before assigning it to another variable. However, if the list is empty, trying to access items[0] will throw an ArgumentOutOfRangeException, breaking your code. Here’s the initial snippet that’s causing trouble:

[[See Video to Reveal this Text or Code Snippet]]

In this code, there’s a potential to directly reference an index that may not exist if the list is empty.

The Solution

To address this issue, we need to ensure that we’re safely accessing elements of the list. Here’s how you can modify your code to prevent the exception:

Step 1: Check if the List is Not Empty

To safely reference the first item, we can add a check to confirm that the list is initialized and contains elements. The recommended way to do this in C# is by utilizing the Any() method:

[[See Video to Reveal this Text or Code Snippet]]

This modification ensures that before you attempt to access items[0], you first check if the list items has any elements.

Step 2: Use FirstOrDefault()

If your intention is to always retrieve the first item in the list, even when it might be null, consider using FirstOrDefault():

[[See Video to Reveal this Text or Code Snippet]]

Explanation:

FirstOrDefault() retrieves the first element of a list if available; otherwise, it returns the default value for the type (in this case, null for InventoryItem). This method is safer as it avoids the risk of throwing an exception due to out-of-range access.

Step 3: Avoid Indexes When Possible

It’s best practice to minimize reliance on direct index access with lists, as this can lead to silent errors if not handled correctly. Always opt for methods that provide safe access, like Any(), FirstOrDefault(), or Count checks.

Conclusion

Handling lists in Unity C# requires careful attention to how you access their elements. By implementing the strategies discussed above—checking if the list is empty and utilizing safe access methods—you can effectively prevent ArgumentOutOfRangeException and ensure your code runs smoothly. Empirical development practices like these can save you from runtime errors and enhance your coding experience.

Now that you’re equipped with the right knowledge, you can implement these changes with confidence in your Unity projects. Happy coding!

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