Duke Nukem 3D - Serious Sam "The Build Engine Encounter" mod/total-conversion (Work in Progess)

Описание к видео Duke Nukem 3D - Serious Sam "The Build Engine Encounter" mod/total-conversion (Work in Progess)

Serious Sam "The Build Engine Encounter" Total Conversion for eduke32 (Duke Nukem 3D)

Mod created by Bruno Lombard

Mod I'm creating for eduke32.
Work in progress. Here a little test map (made with maspter32) I use to test all the enemies I edit and code in CON files. All assets are new and don't erase or replace original Duke 3D 1.5 assets. In this way, it will be possible to mix both Serious sam and duke 3d universe/textures/monsters if necessary.

At the moment, what I've done :
- Rework (in Photoshop CS4) and import wall/floor and decorative sprite textures from Serious Sam TFE in some Tiles***.art with BAFed
- Picking up some sounds
- Rework some enemis tiles from "Quake Champion Doom Edition - Serious Sam theme" and import them (list below) without remplacing original Duke 3D 1.5 assets
- Creating some tiles (Arachnoid adult for exemple by using the arachnoid juvenile tiles, etc...) in Photoshop CS4
- Coding enemis with CON (list below) without remplacing original Duke 3D 1.5 assets
- Convert some decorative models from Serious Sam TFE with Blender and import them into eduke32 (tiles created, coded).
- Creating a little test map

Items and enemis done :
- Pill health, Small health, Medium health, large health, Super health (tiles created, animated and coded)
- Armor shard (tiles created, animated and coded)
- Ammo military pack and Serious ammo pack (Tiles created, animated, and almost done with codes)
- Enemis fully done : Beheaded Rocketman, Beheaded Firecracker (just need to created the projectile), Beheaded Bomberman (the projectile code was edited in a better way after the uploaded video, with the help of duke4 discord), Beheaded kamikaze, Zorg Mercenary, Zorg Commander, Kleer, Gnaar Male, Gnaar Female, Cucurbito the Pumpkin (after this uploaded video, its charging attack was optimize in order to let the player strafe/dodge attack), Arachnoid Juvenile, Archnoid Adult. (All enemis' death animations need to include a particles effect when the corpse disappear after the "ifcount 256" condition. I'm working on the particles tiles atm.)
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Big thanks to eduke32 community (forums.Duke4.net and Discord Duke4 server) for the help : Dan G (and huge thank you for the Spawner CON edit !), Ck3d, Mc84, Sangman, Flamin_weenie, Myhouse.map, ...)

Thank you to Doom community for Serious Sam Retro Encounter Farwell edition by Batandy, Serious Doom 0.9 by ghostlion88, Serious Sam Sam Doom Classic Weapon Mod by Bazzoka, Serious Doom2 by ghostlion88, Quake Champion Doom Edition Serious Sam Theme. Some assets are taken from these awesome mods.

Serious Sam TFE and TSE (classic and HD) are games developped by Croteam
Duke Nukem 3D 1.5 is a game developped by 3D Realms (World Tour by Gearbox Software)
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Using eDuke32 r10312-c126d1ea3 (Built Jun 9 2023 14:52:36, GCC 12.0.0, 64-bit) to work on this mod. eDuke32 is created by Duke4.net community leader Richard "TerminX" Gobeille and a team of "elite ninja programmers" including Pierre-Loup "Plagman" Griffais, Philipp "Helixhorned" Kutin, and Evan "Hendricks266" Ramos (based on work by Todd Replogle/Ken Silverman/Jonathon Fowler/Matt Saettler).

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