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Скачать или смотреть Resolving C+ + GLFW/glfw3.h File Not Found Error in VS Code

  • vlogize
  • 2025-10-11
  • 1
Resolving C+ +  GLFW/glfw3.h File Not Found Error in VS Code
C++ glfw Error: 'GLFW/glfw3.h' file not foundc++visual studio codeglfw
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Описание к видео Resolving C+ + GLFW/glfw3.h File Not Found Error in VS Code

Learn how to fix the `GLFW/glfw3.h file not found` error in your C+ + projects in Visual Studio Code. This guide provides step-by-step instructions for configuring your environment correctly.
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This video is based on the question https://stackoverflow.com/q/68498167/ asked by the user 'TheNoobProgrammer' ( https://stackoverflow.com/u/14201840/ ) and on the answer https://stackoverflow.com/a/68498303/ provided by the user 'Matthias Grün' ( https://stackoverflow.com/u/7193039/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: C+ + glfw Error: 'GLFW/glfw3.h' file not found

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Troubleshooting the GLFW/glfw3.h File Not Found Error in C+ +

If you're delving into Vulkan programming and encountered an error stating that GLFW/glfw3.h file was not found while using Visual Studio Code (VS Code), you’re not alone! This common issue can be quite frustrating for newcomers. However, with the right guidance, you can easily resolve it. In this post, we will walk through the causes of the error and provide a clear, step-by-step solution to fix it.

Understanding the Problem

The error arises when the compiler is unable to locate the GLFW/glfw3.h header file, despite your attempts to include it in your project. You might have specified the correct paths in the c_cpp_properties.json, but this configuration only aids your IDE's IntelliSense features (like code completion).

Key Signs of the Error

Compiler message: GLFW/glfw3.h file not found when attempting to compile the code.

Context: This tends to happen when working with Vulkan setup or other OpenGL-related projects in C+ + using GLFW.

The Solution: Configuring the Include Paths Correctly

To address this issue, you need to ensure that the compiler is aware of the header file locations. This involves editing your tasks.json file, as the paths defined in c_cpp_properties.json are not considered by the compiler itself. Follow these steps to configure it properly:

Step 1: Locate your tasks.json File

Open your project folder in VS Code.

Navigate to the .vscode directory where configuration files are stored.

Open or create a file named tasks.json. If creating, ensure it's formatted correctly as a JSON.

Step 2: Edit the tasks.json File

You need to add the necessary include paths where GLFW and Vulkan headers are located in the args section. Below is a sample structure to guide you:

[[See Video to Reveal this Text or Code Snippet]]

Step 3: Validate the Include Paths

Make sure the paths to the GLFW and Vulkan SDK are correctly referenced. Adjust the paths above to match your local directory structure. Don’t forget to include any additional library paths you might need!

Step 4: Compile Your Program

Once you're done with the adjustments, save your tasks.json file and compile your program again using the build command in VS Code (usually Ctrl + Shift + B).

If everything is set up correctly, the error should now be resolved, and your program should compile without issues.

Conclusion

Dealing with the GLFW/glfw3.h file not found error can be a stumbling block for beginners venturing into Vulkan programming. By following the steps outlined in this post, you can set up your environment so the compiler recognizes the necessary files, enabling you to continue learning and debugging effectively.

Remember, configuring both the c_cpp_properties.json and tasks.json files is essential to ensure that both IntelliSense and the compiler have the right information. Happy coding!

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